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Protect class from reflection


TimeConqueror
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So I have an a tileentity, that sends some sequence to the client, because it must be showed in the world via TESR. But I don't want someone can access field which contains that sequence, because it will be cheating to know it not by your mind. I looked at FMLSecurityManager, and it doesn't allow to apply custom manager. So is there a way to protect some important data in specific class from reflection and asm?

Edited by TimeConqueror
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No, ASM will always work around anything as it literally just changes the classes.

If you don't want the client to know something, don't send it there. I am not sure what point you are trying to make though, if it's already being drawn in the world, why does it need to be secret?

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