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[1.14.3] ProjectileImpactEvent always miss


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In 1.12.2 the type of the RayTraceResult of the ProjectileImpactEvent was Block if the arrow hit a block.

But int 1.14.3 it is only Block if the arrow hits a block the player is directly looking at. Everytime else it is miss.

This is my code:

public static void projectileHit(ProjectileImpactEvent.Arrow e) {

Again it is only Block if the hit block is highlighted.

I 1.12.2 it worked.

Edited by MrMarnic
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