Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.14.4] Modifying Vanilla Content


MineModder2000
 Share

Recommended Posts

1 hour ago, MineModder2000 said:

Okay thanks I will try that. I mean the punch shouldn't even break blocks. 

Use the PlayerEvent.BreakSpeed event and if the player isn't holding an item set the break speed to 0.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

18 minutes ago, MineModder2000 said:

BreakSpeed isn't a method...

It's an event read about them here.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

On 8/10/2019 at 5:16 PM, Animefan8888 said:

Use the PlayerEvent.BreakSpeed event and if the player isn't holding an item set the break speed to 0.

I figured out events and what not, but I am having trouble doing an if statement check for whether the player is holding an item, 

 

   @SubscribeEvent
    public void breakSpeed(BreakSpeed event) {
        
        event.setNewSpeed(0);
    }

 

I don't how to check for that exactly. 

Edited by MineModder2000
Link to comment
Share on other sites

3 hours ago, MineModder2000 said:

I don't how to check for that exactly. 

event.getEntityPlayer().getHeldItem(Hand.MAIN_HAND).getItem() == SOME_ITEM_FIELD

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, MineModder2000 said:

It warns me :

It should still work what version are you modding for?

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

7 minutes ago, Animefan8888 said:

It should still work what version are you modding for?

 

1.14.4. Also getItem() method looks like this :

 

return this.isEmpty || this.delegate == null ? Items.AIR : this.delegate.get();

 

isEmpty would be useful of course, but's its a private boolean variable....

Edited by MineModder2000
Link to comment
Share on other sites

Just now, MineModder2000 said:

isEmpty would be useful of course, but's its a private boolean variable....

Instead use ItemStack.isEmpty(event.getEntityPlayer.getHeldItem(Hand.MAIN_HAND))

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

7 minutes ago, Animefan8888 said:

Instead use ItemStack.isEmpty(event.getEntityPlayer.getHeldItem(Hand.MAIN_HAND))

Quote

The method isEmpty() in the type ItemStack is not applicable for the arguments (ItemStack)

 

That method is empty and doesn't accept parameters. Also it says not to make a reference to it since its not static....

Edited by MineModder2000
Link to comment
Share on other sites

2 minutes ago, MineModder2000 said:

That method is empty and doesn't accept parameters. 

Oops my bad. Use ItemStack#isEmpty so

event.getEntityPlayer().getHeldItem(Hand.MAIN_HAND).isEmpty()

  • Thanks 2

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

5 minutes ago, Animefan8888 said:

Oops my bad. Use ItemStack#isEmpty so

event.getEntityPlayer().getHeldItem(Hand.MAIN_HAND).isEmpty()

Works like a charm. But with this I can still break blocks if I have a flower or anything else in the player's hand. What I intend is to only be able to break blocks with the correct tool (shovel for dirt, axe for wood, etc.)

Link to comment
Share on other sites

1 minute ago, MineModder2000 said:

But with this I can still break blocks if I have a flower or anything else in the player's hand. What I intend is to only be able to break blocks with the correct tool (shovel for dirt, axe for wood, etc.)

Then you'll want to check if they have a tool that can break the block.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Exactly how are you supposed to get tools if you can't punch trees? Please explain.

  • Haha 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

1 minute ago, DaemonUmbra said:

Exactly how are you supposed to get tools if you can't punch trees? Please explain.

Does it really matter? Why would they make a mod where you can't progress?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Animefan8888 said:

Does it really matter? Why would they make a mod where you can't progress?

 

4 minutes ago, DaemonUmbra said:

Exactly how are you supposed to get tools if you can't punch trees? Please explain.

 

Haha, I have ideas. Such as gather-able sticks and stone generating through the world that will make your first set of tools. 

Link to comment
Share on other sites

1 minute ago, MineModder2000 said:

Of course, but I'm not sure how to do that. 

Well you know how to get the Item and the ItemStack the player is holding. You can check. Look at the tool Items in Items.class. They have methods you might be able to use. Or you can use instanceof checks.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

5 minutes ago, Animefan8888 said:

Well you know how to get the Item and the ItemStack the player is holding. You can check. Look at the tool Items in Items.class. They have methods you might be able to use. Or you can use instanceof checks.

Right but how about checking against the block that is aimed at? 

Link to comment
Share on other sites

Just now, MineModder2000 said:

Right but how about checking against the block that is aimed at? 

event.getState() will give you the BlockState

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share




  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Hi guys! I currently have a project that I've been developing in a 'vanilla' environment that I'm actually looking to transfer over to Forge, simply because of how much better the experience would be using Forge. Before starting on this Forge mod, I was planning ahead and was looking at options for proxies, of which I would greatly like to use Velocity. In their docs and by asking around their Discord, they don't support support versions of Forge of 1.13 or later because of changes in the "handshake protocol". But I also really don't want to use an unsupported version of Forge, such as 1.12.2, to be able to use a proxy. I was pointed in the direction of potentially making my own client-side mod to allow Forge to be compatible with an updated proxy, such as Velocity. When asking for a direction for achieving this, I was told to have a look at how the Forge server implements logins and that the discrepancy might be with how modified the handshake protocol is. This sounds like quite the challenge to me and I'm completely up for trying to accomplish it. So for the sake of planning ahead and having a rough idea of how I could accomplish that when the time comes to work on it, has anyone else had experience with trying to achieve this? I appreciate any help or direction offered! Thanks! 
    • Been trying to set up a server for myself and a few friends through BisectHosting. I ended up replicating the server on my own computer to see if the issue persisted (if it was on bisect's end) and it was still there. Every time a player tries to connect to the server they start connecting but after only around 2 seconds the player is disconnected with the error message Payload size exceeds 1048576 bytes.  Upon inspection of the server debug file, the player always disconnects while fmlhandshake ticking packet info is being sent, and I have repeatedly made sure the mods and their configs are identical. I tried to get RandomPatches to increase the max allowed byte size, as the default seems to be 32767, but either something is wrong with it or some other mod is limiting the packet size limit.     Server Debug: https://pastebin.com/xZLbtdQB (only includes portions from after the server launched as I couldn't upload the whole file) Server Log: https://pastebin.com/yrJ3tNaW (similarly only after server launched (hence the weird say commands) Client Log: https://pastebin.com/inSzZV96 (whole thing for once) Modlist: https://pastebin.com/Qvurg45j (All but Optifine and BetterFoliage are present on the server as they have caused issues during startup)   Honestly stumped on how to fix this, been working on it for 10 hours across two days to no avail.
    • quiero dormir uwu
    • Hi, mod called "charging gadgets" is crushing forge minecraft 1.18.1 when i place block from this mod, im temporary playing On 1.18 cuz its not happening on 1.18 but c'mon, pls fix it, 1.18.1 is better and I Wonder i could use this version
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.