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    • So here is what I get now (on an armorstand)   and here is the corresponding code :   public class BronzeArmorModel extends BipedModel<LivingEntity> { public BronzeArmorModel(float size) { super(size, 0, 64, 64); ModelRenderer helmet; ModelRenderer chestplate; ModelRenderer ChestBtmPiece_R; ModelRenderer ChestBtmPiece_L; ModelRenderer rightBoot; ModelRenderer rightBootTop; ModelRenderer leftBoot; ModelRenderer leftBootTop; helmet = new ModelRenderer(this); helmet.setRotationPoint(0.0F, 0.0F, 0.0F); helmet.setTextureOffset(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 0.51F, false); helmet.setTextureOffset(0, 16).addBox(-4.0F, -8.5F, -4.0F, 8.0F, 1.0F, 8.0F, 0.45F, false); chestplate = new ModelRenderer(this); chestplate.setRotationPoint(0.0F, 5.3625F, 0.0F); chestplate.setTextureOffset(32, 0).addBox(-4.0F, -5.3625F, -2.0F, 8.0F, 11.0F, 4.0F, 0.28F, true); chestplate.setTextureOffset(40, 20).addBox(-2.0F, 6.0875F, -2.0F, 4.0F, 1.0F, 4.0F, 0.29F, false); ChestBtmPiece_R = new ModelRenderer(this); ChestBtmPiece_R.setRotationPoint(-1.5F, 4.6375F, 0.0F); chestplate.addChild(ChestBtmPiece_R); setRotationAngle(ChestBtmPiece_R, 0.0F, 0.0F, 0.2618F); ChestBtmPiece_R.setTextureOffset(12, 41).addBox(-2.3F, 1.55F, -2.0F, 2.0F, 1.0F, 4.0F, 0.29F, false); ChestBtmPiece_L = new ModelRenderer(this); ChestBtmPiece_L.setRotationPoint(1.5F, 4.6375F, 0.0F); chestplate.addChild(ChestBtmPiece_L); setRotationAngle(ChestBtmPiece_L, 0.0F, 0.0F, -0.2618F); ChestBtmPiece_L.setTextureOffset(0, 41).addBox(0.3F, 1.55F, -2.0F, 2.0F, 1.0F, 4.0F, 0.29F, false); rightBoot = new ModelRenderer(this); rightBoot.setRotationPoint(-2.0F, 21.0F, 0.0F); rightBoot.setTextureOffset(28, 15).addBox(-2.0F, -2.25F, -2.0F, 4.0F, 5.0F, 4.0F, 0.26F, false); rightBoot.setTextureOffset(24, 41).addBox(-2.0F, -2.0F, -2.5F, 4.0F, 4.0F, 1.0F, 0.0F, false); rightBootTop = new ModelRenderer(this); rightBootTop.setRotationPoint(0.0F, -1.5F, -1.5F); rightBoot.addChild(rightBootTop); setRotationAngle(rightBootTop, 0.1745F, 0.0F, 0.0F); rightBootTop.setTextureOffset(0, 0).addBox(-1.5F, -1.5F, -1.0F, 3.0F, 2.0F, 1.0F, 0.0F, false); leftBoot = new ModelRenderer(this); leftBoot.setRotationPoint(2.0F, 21.0F, 0.0F); leftBoot.setTextureOffset(28, 15).addBox(-2.0F, -2.25F, -2.0F, 4.0F, 5.0F, 4.0F, 0.26F, true); leftBoot.setTextureOffset(24, 41).addBox(-2.0F, -2.0F, -2.5F, 4.0F, 4.0F, 1.0F, 0.0F, true); leftBootTop = new ModelRenderer(this); leftBootTop.setRotationPoint(0.0F, -1.5F, -1.5F); leftBoot.addChild(leftBootTop); setRotationAngle(leftBootTop, 0.1745F, 0.0F, 0.0F); leftBootTop.setTextureOffset(0, 0).addBox(-1.5F, -1.5F, -1.0F, 3.0F, 2.0F, 1.0F, 0.0F, true); } @Override public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){ super.render(matrixStack, buffer, packedLight, packedOverlay, red, green, blue, alpha); } public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } }   public class BronzeArmor extends ArmorItem { public BronzeArmor(IArmorMaterial materialIn, EquipmentSlotType slot) { super(materialIn, slot, new Item.Properties().group(ModSetup.######_GROUP)); } @SuppressWarnings("unchecked") @Nullable @Override public <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) { BronzeArmorModel model = new BronzeArmorModel(1.0F); model.bipedHead.showModel = armorSlot == EquipmentSlotType.HEAD; model.bipedHeadwear.showModel = false; model.bipedBody.showModel = armorSlot == EquipmentSlotType.CHEST; model.bipedLeftArm.showModel = false; model.bipedRightArm.showModel = false; model.bipedRightLeg.showModel = armorSlot == EquipmentSlotType.FEET; model.bipedLeftLeg.showModel = armorSlot == EquipmentSlotType.FEET; model.isChild = _default.isChild; model.isSitting = _default.isSitting; model.isSneak = _default.isSneak; model.rightArmPose = _default.rightArmPose; model.leftArmPose = _default.leftArmPose; return (A) model; } @Nullable @Override public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) { return "######:textures/models/armor/bronze_armor.png"; } }   for reference, this is the texture :  
    • Hi, same issue   Tried whith Forge 32.0.39 and 32.0.57, same problem Tried with Forge (both ) but without any Mod, same problem, it"s not a mod problem... Same thing with or without Optifine... Thank you for your work sciwhiz12 !
    • Do not use third-party sites. They often provide outdated versions (like you discovered), mislabelled versions or even viruses. If you have Java installed you should be able to just run jar files, like exe files. If that is not the case, run Jarfix.
    • I have no idea how to install it because all the downloads are .jar files and not .exe files, on some 3rd party websites, there were links for a forge installers that were exe files. However, all those were old versions. I know this is a stupid question since everyone else got it installed, but please help. thx in advance.  
    • 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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