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[1.14.4] TileEntityRenderer Disappearing


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I have a custom TileEntity with a custom TileEntityRenderer that renders a laser. The issue is the laser ceases to render when I look away from the block as shown below. Is there a way to force render the laser such as a beacon beam is rendered even if the player isn't looking at the beacon block? I have tried using methods such as isGlobalRender   (returning true) and getMaxRenderDistance   (returning 65536.0D) in the TileEntityRenderer and TileEntity classes respectively but neither fixed it.


The pedestal (Left) is the block rendering the laser.





Edited by EnderUnknown
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