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[1.14.4] Fixed: Entity spawning from Events


thinkverse

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So I've been playing around with Events a bit and the server has a 75% chance of sending a message out if the player kills a certain entity.
But I want the server to spawn a Creeper instead or just sending a message.
I've been trying with both world.addEntity and WorldEntitySpawner but can't get the entity to spawn, I also tried hooking into entitytype.spawn since that's what some classes use internally but no luck.

Anyone have any tips on how to spawn entities from events, or could point me in the right direction?

 

Fix posted below.

Edited by thinkverse
Topic fixed
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4 hours ago, thinkverse said:

Anyone have any tips on how to spawn entities from events, or could point me in the right direction?

Post your code that you tried.

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Forge and vanilla BlockState generator.

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Got it to work with EntityType.spawn;

    @SubscribeEvent
    public static void onKill(LivingDeathEvent event) {
        Entity source = event.getSource().getTrueSource();

        if(source instanceof PlayerEntity && !((PlayerEntity) source).isCreative()) {
            if (event.getEntity() instanceof ChickenEntity && event.getEntity() != null) {
                World world = event.getEntity().world;
                BlockPos pos = event.getEntity().getPosition();

                if (Math.chance(Config.CHICKEN_CHANCE.get())) {
                    Chat.fromServer(onKilledMessage(source), false);
                    EntityType.CREEPER.spawn(world, new ItemStack(Items.DIRT), (PlayerEntity)null, pos, SpawnReason.MOB_SUMMONED, true, false);
                }
            } else {
                Criterion.LOGGER.debug("Oh no, player killed something else!");
            }
        }
    }

 

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