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[1.12.2] Render Block Model inside TESR


Tschipp

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I'm trying to render a regular block model inside a TESR.

This is my code:

	@Override
	public void render(TileEntityRegeneratingOre te, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
	{

		IBlockState ore = te.getOre();

		Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
		BlockRendererDispatcher renderer = Minecraft.getMinecraft().getBlockRendererDispatcher();

		GlStateManager.pushMatrix();
		GlStateManager.translate(x, y, z);
		GlStateManager.rotate(-90, 0, 1, 0);

		renderer.renderBlockBrightness(te.getOre(), te.getWorld().getCombinedLight(new BlockPos(x, y, z), 0));
		
		GlStateManager.popMatrix();
	}

However, this produces a very dark block:

image.thumb.png.8eba501813ae7852e7ca2575e4124fa9.png

 

What can I do to fix this issue?

Also, how do I add the breaking animation and correct break particles? I tried looking at any of the vanilla TESR but didn't really get smarter from that...

 

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21 hours ago, Tschipp said:

te.getWorld().getCombinedLight(new BlockPos(x, y, z), 0)

The 0 you pass in there makes it always a 0. It will take which ever number is lower the actual light level or the passed in value.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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37 minutes ago, Animefan8888 said:

The 0 you pass in there makes it always a 0. It will take which ever number is lower the actual light level or the passed in value.

I thought World#getCombinedLight uses which ever is larger, the passed in value or the neighbor block light.

 

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2 minutes ago, DavidM said:

I thought World#getCombinedLight uses which ever is larger, the passed in value or the neighbor block light.

Oops I read it reversed.
 

22 hours ago, Tschipp said:

renderBlockBrightness

I think the actual problem is that this expects brightness to be a float 0-1 instead of 0-15. So divide by 15F.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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