Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Accelerate loading for big modpacks


Dan3a
 Share

Recommended Posts

I saw this post on r/feedthebeast and I thought it could be a good idea, I don't know if it was already suggested or if it is possible.

"When you launch the game it loads and checks everything that the mods add - but this does not need to be done at every single startup.
Do it once, and save the result. Save the item/Block IDs somewhere, what ever else is needed too. And upon startup just check if anything has changed - if not, use the already existing data."

Link to comment
Share on other sites

Not possible. This has already been asked before.

The parallel mod loading in 1.14 would increase the loading speed a lot though.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

To my knowledge you're describing something like a savestate system, in which case the "state" would still need to be saved and loaded back which would still take time, and depending on how the constituent mods were designed the state might need to be rebuilt entirely at any time for any number of reasons.

There is not some magic fix for this when any poorly made mod could invalidate the whole thing at any time therefore negating any benefit of the system.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • I understand that 1.12.2 is no longer supported, but can't you at least host the library files? At this stage the Server Installer for Forge 1.12.2 (latest build and older builks) is broken - it doesn't download all the files even though it says it does (Client still works, server files don't) I've tested on Linux installer and Windows installer, both are incomplete. Forge 1.12.2 is still widely used by the community - if you no longer wish to host the files for it, can we, the community, host it for our community to download and use?   When running the installer: 23/10/2021 Found java version 1.8.0_292 23/10/2021 Target Directory: . 23/10/2021 Data kindly mirrored by CreeperHost at https://www.creeperhost.net/ 23/10/2021 Extracting main jar: 23/10/2021   Extracted successfully 23/10/2021 Considering minecraft server jar 23/10/2021   Downloading library from https://launcher.mojang.com/v1/objects/886945bfb2b978778c3a0288fd7fab09d315b25f/server.jar 23/10/2021     Download completed: Checksum validated. 23/10/2021 Downloading libraries 23/10/2021 Considering library de.oceanlabs.mcp:mcp_config:1.12.2-20200226.224830@zip 23/10/2021   Downloading library from https://maven.creeperhost.net/de/oceanlabs/mcp/mcp_config/1.12.2-20200226.224830/mcp_config-1.12.2-20200226.224830.zip 23/10/2021     Download completed: Checksum validated. 23/10/2021 Considering library net.minecraftforge:forge:1.12.2-14.23.5.2855 23/10/2021   Extracting library from /maven/net/minecraftforge/forge/1.12.2-14.23.5.2855/forge-1.12.2-14.23.5.2855.jar 23/10/2021     Extraction completed: Checksum validated. 23/10/2021 Building Processors 23/10/2021 The server installed successfully, you should now be able to run the file forge You can delete this installer file now if you wish Now I run Forge Server Jar: 23/10/2021 We appear to be missing one or more essential library files. You will need to add them to your server before FML and Forge will run successfully. 23/10/2021 java.lang.ClassNotFoundException: net.minecraft.launchwrapper.Launch     at java.net.URLClassLoader.findClass(URLClassLoader.java:382)     at java.lang.ClassLoader.loadClass(ClassLoader.java:418)     at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:352)     at java.lang.ClassLoader.loadClass(ClassLoader.java:351)     at java.lang.Class.forName0(Native Method)     at java.lang.Class.forName(Class.java:348)     at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:52)     at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34) I looked in the Library folder, it only has 2 folders and 2 files. Normally it has around 20 files.                
    • ok, it works, but how can i say the server that i pressed the button?
    • You named your own class "SimpleChannel", which means the "SimpleChannel" on the field declaration refers to your class, not the Forge class.
    • Hmm, I might just do some sort of jimmy rig to get around this. Do something like make a block model in blockbench that is slightly large than a normal block (something like 0.01 on each side to prevent z-fighting), draw the textures and just have the blocks act as a multipart. (I really hope this can end up transparent and not just blackout the texture underneath) Might be messy, but I really just want to get this done to move onto something else (been working on this one feature for maybe a month because IRL stuff). Thanks for the suggestions anyways mate (I can probably use them for some other crazy idea later).
    • I'm now facing an issue when serializing and deserializing, I better know how NBT works but when using Gson I can only serialize to a file which looks like this:  {"mainInventory":[{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}}],"armorSlots":[{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}},{"tagMap":{"id":{"data":"minecraft:air"},"Count":{"data":1}}}]} But when it comes to deserialization, Gson doesn't work... I won't upload the full log but important bits I cannot understand: [11:32:13.645] [Server thread/ERROR] [EventBus/EVENTBUS]: Exception caught during firing event: Unable to invoke no-args constructor for interface net.minecraft.nbt.INBT. Register an InstanceCreator with Gson for this type may fix this problem. Index: 1 Listeners: 0: NORMAL 1: ASM: class com.example.examplemod.Event.PlayerEvents onPlayerChangeDimension(Lnet/minecraftforge/event/entity/player/PlayerEvent$PlayerChangedDimensionEvent;)V java.lang.RuntimeException: Unable to invoke no-args constructor for interface net.minecraft.nbt.INBT. Register an InstanceCreator with Gson for this type may fix this problem. Caused by: java.lang.UnsupportedOperationException: Interface can't be instantiated! Interface name: net.minecraft.nbt.INBT Thank you in advance, and sorry for the long waiting time.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.