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[SOLVED] =+--1.12.2--+= .Custom furnace glitch.


Noob_Master69
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So I've created a custom furnace and it works like I expected it to, until I took out the output. When I remove the output, it just stops smelting.

Block.class:

Spoiler

package galileogalilei.ironmanarmormod.blocks;

import java.util.Random;

import galileogalilei.ironmanarmormod.Main;
import galileogalilei.ironmanarmormod.Reference;
import galileogalilei.ironmanarmormod.blocks.tileentities.TileEntityElectricFusionReactor;
import galileogalilei.ironmanarmormod.init.BlockInit;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class BlockElectricFusionReactor extends BlockBase
{
    public static final PropertyDirection FACING = BlockHorizontal.FACING;
    public static final PropertyBool BURNING = PropertyBool.create("burning");
    
    public BlockElectricFusionReactor(String name) 
    {
        super(name, Material.IRON);
        setHardness(8.0f);
        setResistance(25.0f);
        setCreativeTab(Main.BLOCKS);
        setHarvestLevel("pickaxe", 2);
        setLightLevel(9.0f);
        setSoundType(SoundType.METAL);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(BURNING, false));
    }
    
    @Override
    public Item getItemDropped(IBlockState state, Random rand, int fortune) 
    {
        return Item.getItemFromBlock(BlockInit.ELECTRIC_FUSION_REACTOR);
    }
    
    @Override
    public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
    {
        return new ItemStack(BlockInit.ELECTRIC_FUSION_REACTOR);
    }
    
    @Override
    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) 
    {
        if(!worldIn.isRemote)
        {
            playerIn.openGui(Main.instance, Reference.GUI_ELECTRIC_FUSION_REACTOR, worldIn, pos.getX(), pos.getY(), pos.getZ());
        }
        
        return true;
    }
    
    @Override
    public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) 
    {
        if (!worldIn.isRemote) 
        {
            IBlockState north = worldIn.getBlockState(pos.north());
            IBlockState south = worldIn.getBlockState(pos.south());
            IBlockState west = worldIn.getBlockState(pos.west());
            IBlockState east = worldIn.getBlockState(pos.east());
            EnumFacing face = (EnumFacing)state.getValue(FACING);

            if (face == EnumFacing.NORTH && north.isFullBlock() && !south.isFullBlock()) face = EnumFacing.SOUTH;
            else if (face == EnumFacing.SOUTH && south.isFullBlock() && !north.isFullBlock()) face = EnumFacing.NORTH;
            else if (face == EnumFacing.WEST && west.isFullBlock() && !east.isFullBlock()) face = EnumFacing.EAST;
            else if (face == EnumFacing.EAST && east.isFullBlock() && !west.isFullBlock()) face = EnumFacing.WEST;
            worldIn.setBlockState(pos, state.withProperty(FACING, face), 2);
        }
    }
    
    public static void setState(boolean active, World worldIn, BlockPos pos) 
    {
        IBlockState state = worldIn.getBlockState(pos);
        TileEntity tileentity = worldIn.getTileEntity(pos);
        
        if(active) worldIn.setBlockState(pos, BlockInit.ELECTRIC_FUSION_REACTOR.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, true), 3);
        else worldIn.setBlockState(pos, BlockInit.ELECTRIC_FUSION_REACTOR.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, false), 3);
        
        if(tileentity != null) 
        {
            tileentity.validate();
            worldIn.setTileEntity(pos, tileentity);
        }
    }
    
    @Override
    public boolean hasTileEntity(IBlockState state) 
    {
        return true;
    }
    
    @Override
    public TileEntity createTileEntity(World world, IBlockState state) 
    {
        return new TileEntityElectricFusionReactor();
    }
    
    @Override
    public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) 
    {
        return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
    }
    
    @Override
    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) 
    {
        worldIn.setBlockState(pos, this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
    }
    
    @Override
    public EnumBlockRenderType getRenderType(IBlockState state) 
    {
        return EnumBlockRenderType.MODEL;
    }
    
    @Override
    public IBlockState withRotation(IBlockState state, Rotation rot)
    {
        return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
    }
    
    @Override
    public IBlockState withMirror(IBlockState state, Mirror mirrorIn) 
    {
        return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
    }
    
    @Override
    protected BlockStateContainer createBlockState() 
    {
        return new BlockStateContainer(this, new IProperty[] {BURNING,FACING});
    }
    
    @Override
    public IBlockState getStateFromMeta(int meta) 
    {
        EnumFacing facing = EnumFacing.getFront(meta);
        if(facing.getAxis() == EnumFacing.Axis.Y) facing = EnumFacing.NORTH;
        return this.getDefaultState().withProperty(FACING, facing);
    }
    
    @Override
    public int getMetaFromState(IBlockState state) 
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }    
}

 

Recipe.class

Spoiler

package galileogalilei.ironmanarmormod.blocks.recipes;

import java.util.Map;
import java.util.Map.Entry;

import com.google.common.collect.HashBasedTable;
import com.google.common.collect.Maps;
import com.google.common.collect.Table;

import galileogalilei.ironmanarmormod.init.BlockInit;
import galileogalilei.ironmanarmormod.init.ItemInit;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;

public class FusionReactorRecipes 
{    
    private static final FusionReactorRecipes INSTANCE = new FusionReactorRecipes();
    private final Table<ItemStack, ItemStack, ItemStack> smeltingList = HashBasedTable.<ItemStack, ItemStack, ItemStack>create();
    private final Map<ItemStack, Float> experienceList = Maps.<ItemStack, Float>newHashMap();
    
    public static FusionReactorRecipes getInstance()
    {
        return INSTANCE;
    }
    
    private FusionReactorRecipes() 
    {
        addSinteringRecipe(new ItemStack(Items.DIAMOND), new ItemStack(ItemInit.VIBRANIUM_INGOT), new ItemStack(ItemInit.VIBRANIUM_CORE), 5.0F);
    }

    
    public void addSinteringRecipe(ItemStack input1, ItemStack input2, ItemStack result, float experience) 
    {
        if(getSinteringResult(input1, input2) != ItemStack.EMPTY) return;
        this.smeltingList.put(input1, input2, result);
        this.experienceList.put(result, Float.valueOf(experience));
    }
    
    public ItemStack getSinteringResult(ItemStack input1, ItemStack input2) 
    {
        for(Entry<ItemStack, Map<ItemStack, ItemStack>> entry : this.smeltingList.columnMap().entrySet()) 
        {
            if(this.compareItemStacks(input1, (ItemStack)entry.getKey())) 
            {
                for(Entry<ItemStack, ItemStack> ent : entry.getValue().entrySet()) 
                {
                    if(this.compareItemStacks(input2, (ItemStack)ent.getKey())) 
                    {
                        return (ItemStack)ent.getValue();
                    }
                }
            }
        }
        return ItemStack.EMPTY;
    }
    
    private boolean compareItemStacks(ItemStack stack1, ItemStack stack2)
    {
        return stack2.getItem() == stack1.getItem() && (stack2.getMetadata() == 32767 || stack2.getMetadata() == stack1.getMetadata());
    }
    
    public Table<ItemStack, ItemStack, ItemStack> getDualSmeltingList() 
    {
        return this.smeltingList;
    }
    
    public float getReactingExperience(ItemStack stack)
    {
        for (Entry<ItemStack, Float> entry : this.experienceList.entrySet()) 
        {
            if(this.compareItemStacks(stack, (ItemStack)entry.getKey())) 
            {
                return ((Float)entry.getValue()).floatValue();
            }
        }
        return 0.0F;
    }
}

TileEntity.class

Spoiler

package galileogalilei.ironmanarmormod.blocks.tileentities;

import galileogalilei.ironmanarmormod.blocks.BlockElectricFusionReactor;
import galileogalilei.ironmanarmormod.blocks.recipes.FusionReactorRecipes;
import galileogalilei.ironmanarmormod.energy.ImamEnergyStorage;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.energy.CapabilityEnergy;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.ItemStackHandler;

public class TileEntityElectricFusionReactor extends TileEntity implements ITickable
{
    int tick;
    private ImamEnergyStorage storage = new ImamEnergyStorage(25000, 20, 0, 0);
    public ItemStackHandler handler = new ItemStackHandler(3);
    private String customName;
    public int cookTime, energy = storage.getEnergyStored();
    private ItemStack smelting = ItemStack.EMPTY;
    
    @Override
    public boolean hasCapability(Capability<?> capability, EnumFacing facing) 
    {
        if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true;
        if(capability == CapabilityEnergy.ENERGY) return true;
        return super.hasCapability(capability, facing);
    }
    
    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing) 
    {
        if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return (T) this.handler;
        if(capability == CapabilityEnergy.ENERGY) return (T)this.storage;
        return super.getCapability(capability, facing);
    }
    
    @Override
    public NBTTagCompound writeToNBT(NBTTagCompound compound)
    {
        super.writeToNBT(compound);
        compound.setTag("Inventory", this.handler.serializeNBT());
        compound.setInteger("CookTime", cookTime);
        compound.setInteger("GuiEnergy", energy);
        this.storage.writeToNBT(compound);
        compound.setString("Name", getDisplayName().toString());
        return compound;
    }
    
    @Override
    public void readFromNBT(NBTTagCompound compound) 
    {
        super.readFromNBT(compound);
        this.handler.deserializeNBT(compound.getCompoundTag("Inventory"));
        this.storage.readFromNBT(compound);
        this.cookTime = compound.getInteger("CookTime");
        this.energy = compound.getInteger("GuiEnergy");
        if(compound.hasKey("Name")) this.customName = compound.getString("Name");
    }
    
    @Override
    public void update()
    {
        tick++;
        if(tick > 20) tick = 0;
        
        if(tick == 0)
        {
            System.out.println(Integer.toString(energy));
        }
        
        if(world.isBlockPowered(pos)) energy += 100;
        
        ItemStack[] inputs = new ItemStack[] {handler.getStackInSlot(0), handler.getStackInSlot(1)};
        
        if(energy >= 20)
        {
            if(cookTime > 0)
            {
                energy -= 20;
                cookTime++;
                BlockElectricFusionReactor.setState(true, world, pos);
                if(cookTime == 100)
                {
                    if(handler.getStackInSlot(2).getCount() > 0)
                    {
                        handler.getStackInSlot(2).grow(1);
                    }
                    else
                    {
                        handler.insertItem(2, smelting, false);
                    }
                    smelting = ItemStack.EMPTY;
                    cookTime = 0;
                    return;
                }
            }
            else
            {
                if(!inputs[0].isEmpty() && !inputs[1].isEmpty())
                {
                    ItemStack output = FusionReactorRecipes.getInstance().getSinteringResult(inputs[0], inputs[1]);
                    if(!output.isEmpty())
                    {
                        smelting = output;
                        cookTime++;
                        inputs[0].shrink(1);
                        inputs[1].shrink(1);
                        handler.setStackInSlot(0, inputs[0]);
                        handler.setStackInSlot(1, inputs[1]);
                        energy -= 20;
                    }
                }
            }
        }
    }
    
    @Override
    public ITextComponent getDisplayName() 
    {
        return new TextComponentTranslation("container.electric_fusion_reactor");
    }
    
    public int getEnergyStored()
    {
        return this.energy;
    }
    
    public int getMaxEnergyStored()
    {
        return this.storage.getMaxEnergyStored();
    }
    
    public boolean isUsableByPlayer(EntityPlayer player) 
    {
        return this.world.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;
    }
    
    public int getField(int id) 
    {
        switch(id) 
        {
        case 0:
            return this.cookTime;
        case 1:
            return this.energy;
        default:
            return 0;
        }
    }

    public void setField(int id, int value) 
    {
        switch(id) 
        {
        case 0:
            this.cookTime = value;
            break;
        case 1:
            this.energy = value;
        }
    }
}

Container.class

Spoiler

package galileogalilei.ironmanarmormod.blocks.containers;

import galileogalilei.ironmanarmormod.blocks.recipes.FusionReactorRecipes;
import galileogalilei.ironmanarmormod.blocks.tileentities.TileEntityElectricFusionReactor;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IContainerListener;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.SlotItemHandler;

public class ContainerElectricFusionReactor extends Container
{
    private final TileEntityElectricFusionReactor tileentity;
    private int cookTime, energy;
    
    public ContainerElectricFusionReactor(InventoryPlayer player, TileEntityElectricFusionReactor tileentity) 
    {
        this.tileentity = tileentity;
        IItemHandler handler = tileentity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
        
        this.addSlotToContainer(new SlotItemHandler(handler, 0, 44, 21));
        this.addSlotToContainer(new SlotItemHandler(handler, 1, 44, 50));
        this.addSlotToContainer(new SlotItemHandler(handler, 2, 97, 36));
        
        for(int y = 0; y < 3; y++)
        {
            for(int x = 0; x < 9; x++)
            {
                this.addSlotToContainer(new Slot(player, x + y*9 + 9, 8 + x*18, 84 + y*18));
            }
        }
        
        for(int x = 0; x < 9; x++)
        {
            this.addSlotToContainer(new Slot(player, x, 8 + x * 18, 142));
        }
    }
    
    @Override
    public boolean canInteractWith(EntityPlayer playerIn) 
    {
        return this.tileentity.isUsableByPlayer(playerIn);
    }
    
    @Override
    public void updateProgressBar(int id, int data) 
    {
        this.tileentity.setField(id, data);
    }
    
    @Override
    public void detectAndSendChanges() 
    {
        super.detectAndSendChanges();
        
        for(int i = 0; i < this.listeners.size(); ++i) 
        {
            IContainerListener listener = (IContainerListener)this.listeners.get(i);
            
            if(this.cookTime != this.tileentity.getField(0)) listener.sendWindowProperty(this, 0, this.tileentity.getField(0));
            if(this.energy != this.tileentity.getField(1)) listener.sendWindowProperty(this, 1, this.tileentity.getField(1));
        }
        
        this.cookTime = this.tileentity.getField(0);
        this.energy = this.tileentity.getField(1);
    }
    
    @Override
    public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) 
    {
        ItemStack stack = ItemStack.EMPTY;
        Slot slot = (Slot)this.inventorySlots.get(index);
        
        if(slot != null && slot.getHasStack()) 
        {
            ItemStack stack1 = slot.getStack();
            stack = stack1.copy();
            
            if(index == 2) 
            {
                if(!this.mergeItemStack(stack1, 4, 40, true)) return ItemStack.EMPTY;
                slot.onSlotChange(stack1, stack);
            }
            else if(index != 2 && index != 1 && index != 0) 
            {        
                Slot slot1 = (Slot)this.inventorySlots.get(index + 1);
                
                if(!FusionReactorRecipes.getInstance().getSinteringResult(stack1, slot1.getStack()).isEmpty())
                {
                    if(!this.mergeItemStack(stack1, 0, 2, false)) 
                    {
                        return ItemStack.EMPTY;
                    }
                    else if(index >= 4 && index < 31)
                    {
                        if(!this.mergeItemStack(stack1, 31, 40, false)) return ItemStack.EMPTY;
                    }
                    else if(index >= 31 && index < 40 && !this.mergeItemStack(stack1, 4, 31, false))
                    {
                        return ItemStack.EMPTY;
                    }
                }
            } 
            else if(!this.mergeItemStack(stack1, 4, 40, false)) 
            {
                return ItemStack.EMPTY;
            }
            if(stack1.isEmpty())
            {
                slot.putStack(ItemStack.EMPTY);
            }
            else
            {
                slot.onSlotChanged();

            }
            if(stack1.getCount() == stack.getCount()) return ItemStack.EMPTY;
            slot.onTake(playerIn, stack1);
        }
        return stack;
    }
}

Gui.class

Spoiler

package galileogalilei.ironmanarmormod.blocks.guis;

import galileogalilei.ironmanarmormod.Reference;
import galileogalilei.ironmanarmormod.blocks.containers.ContainerElectricFusionReactor;
import galileogalilei.ironmanarmormod.blocks.tileentities.TileEntityElectricFusionReactor;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

public class GuiElectricFusionReactor extends GuiContainer
{
    private static final ResourceLocation TEXTURES = new ResourceLocation(Reference.MODID + ":textures/gui/electric_fusion_reactor.png");
    private final InventoryPlayer player;
    private final TileEntityElectricFusionReactor tileentity;
    
    public GuiElectricFusionReactor(InventoryPlayer player, TileEntityElectricFusionReactor tileentity) 
    {
        super(new ContainerElectricFusionReactor(player, tileentity));
        this.player = player;
        this.tileentity = tileentity;
    }
    
    @Override
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) 
    {
        String tileName = this.tileentity.getDisplayName().getUnformattedText();
        this.fontRenderer.drawString(tileName, (this.xSize / 2 - this.fontRenderer.getStringWidth(tileName) / 2) -5, 6, 4210752);
        this.fontRenderer.drawString(this.player.getDisplayName().getUnformattedText(), 7, this.ySize - 96 + 2, 4210752);
        this.fontRenderer.drawString(Integer.toString(this.tileentity.getEnergyStored()), 115, 72, 4210752);
    }
    
    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
    {
        GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
        this.mc.getTextureManager().bindTexture(TEXTURES);
        this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
        
        int l = this.getCookProgressScaled(24);
        this.drawTexturedModalRect(this.guiLeft + 63, this.guiTop + 36, 176, 14, l + 1, 16);
        
        int k = this.getEnergyStoredScaled(75);
        this.drawTexturedModalRect(this.guiLeft + 152, this.guiTop + 7, 176, 32, 16, 76 - k);
    }
    
    private int getCookProgressScaled(int pixels)
    {
        int i = this.tileentity.cookTime;
        return i != 0 ? i * pixels / 100 : 0;
    }
    
    private int getEnergyStoredScaled(int pixels)
    {
        int i = this.tileentity.getEnergyStored();
        int j = this.tileentity.getMaxEnergyStored();
        return i != 0 && j != 0 ? i * pixels / j : 0; 
    }
}

Machine/Block.class

Spoiler

package galileogalilei.ironmanarmormod.blocks.machines;

import java.util.Random;

import galileogalilei.ironmanarmormod.Main;
import galileogalilei.ironmanarmormod.Reference;
import galileogalilei.ironmanarmormod.blocks.BlockBase;
import galileogalilei.ironmanarmormod.blocks.tileentities.TileEntityElectricFusionReactor;
import galileogalilei.ironmanarmormod.init.BlockInit;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class BlockElectricFusionReactor extends BlockBase
{
    public static final PropertyDirection FACING = BlockHorizontal.FACING;
    public static final PropertyBool BURNING = PropertyBool.create("burning");
    
    public BlockElectricFusionReactor(String name) 
    {
        super(name, Material.IRON);
        setCreativeTab(Main.BLOCKS);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(BURNING, false));
    }
    
    @Override
    public Item getItemDropped(IBlockState state, Random rand, int fortune) 
    {
        return Item.getItemFromBlock(BlockInit.ELECTRIC_FUSION_REACTOR);
    }
    
    @Override
    public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
    {
        return new ItemStack(BlockInit.ELECTRIC_FUSION_REACTOR);
    }
    
    @Override
    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) 
    {
        if(!worldIn.isRemote)
        {
            playerIn.openGui(Main.instance, Reference.GUI_ELECTRIC_FUSION_REACTOR, worldIn, pos.getX(), pos.getY(), pos.getZ());
        }
        
        return true;
    }
    
    @Override
    public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) 
    {
        if (!worldIn.isRemote) 
        {
            IBlockState north = worldIn.getBlockState(pos.north());
            IBlockState south = worldIn.getBlockState(pos.south());
            IBlockState west = worldIn.getBlockState(pos.west());
            IBlockState east = worldIn.getBlockState(pos.east());
            EnumFacing face = (EnumFacing)state.getValue(FACING);

            if (face == EnumFacing.NORTH && north.isFullBlock() && !south.isFullBlock()) face = EnumFacing.SOUTH;
            else if (face == EnumFacing.SOUTH && south.isFullBlock() && !north.isFullBlock()) face = EnumFacing.NORTH;
            else if (face == EnumFacing.WEST && west.isFullBlock() && !east.isFullBlock()) face = EnumFacing.EAST;
            else if (face == EnumFacing.EAST && east.isFullBlock() && !west.isFullBlock()) face = EnumFacing.WEST;
            worldIn.setBlockState(pos, state.withProperty(FACING, face), 2);
        }
    }
    
    public static void setState(boolean active, World worldIn, BlockPos pos) 
    {
        IBlockState state = worldIn.getBlockState(pos);
        TileEntity tileentity = worldIn.getTileEntity(pos);
        
        if(active) worldIn.setBlockState(pos, BlockInit.ELECTRIC_FUSION_REACTOR.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, true), 3);
        else worldIn.setBlockState(pos, BlockInit.ELECTRIC_FUSION_REACTOR.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, false), 3);
        
        if(tileentity != null) 
        {
            tileentity.validate();
            worldIn.setTileEntity(pos, tileentity);
        }
    }
    
    @Override
    public boolean hasTileEntity() 
    {
        return true;
    }
    
    @Override
    public boolean hasTileEntity(IBlockState state)
    {
        return true;
    }
    
    @Override
    public TileEntity createTileEntity(World world, IBlockState state)
    {
        return new TileEntityElectricFusionReactor();
    }
    
    @Override
    public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) 
    {
        return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
    }
    
    @Override
    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) 
    {
        worldIn.setBlockState(pos, this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
    }
    
    @Override
    public void breakBlock(World worldIn, BlockPos pos, IBlockState state) 
    {
        TileEntityElectricFusionReactor tileentity = (TileEntityElectricFusionReactor)worldIn.getTileEntity(pos);
        worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), tileentity.handler.getStackInSlot(0)));
        worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), tileentity.handler.getStackInSlot(1)));
        worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), tileentity.handler.getStackInSlot(2)));
        super.breakBlock(worldIn, pos, state);
    }
    
    @Override
    public EnumBlockRenderType getRenderType(IBlockState state) 
    {
        return EnumBlockRenderType.MODEL;
    }
    
    @Override
    public IBlockState withRotation(IBlockState state, Rotation rot)
    {
        return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
    }
    
    @Override
    public IBlockState withMirror(IBlockState state, Mirror mirrorIn) 
    {
        return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
    }
    
    @Override
    protected BlockStateContainer createBlockState() 
    {
        return new BlockStateContainer(this, new IProperty[] {BURNING,FACING});
    }
    
    @Override
    public IBlockState getStateFromMeta(int meta) 
    {
        EnumFacing facing = EnumFacing.getFront(meta);
        if(facing.getAxis() == EnumFacing.Axis.Y) facing = EnumFacing.NORTH;
        return this.getDefaultState().withProperty(FACING, facing);
    }
    
    @Override
    public int getMetaFromState(IBlockState state) 
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }    
}

Can anyone help me please?

Edited by Noob_Master69
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Because you (quite literally) stole the stack from your recipe manager.

 

ItemStack output = FusionReactorRecipes.getInstance().getSinteringResult(inputs[0], inputs[1]);
if(!output.isEmpty())
{
    smelting = output;

 

You have to call .copy() on it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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11 hours ago, Draco18s said:

Because you (quite literally) stole the stack from your recipe manager.

 


ItemStack output = FusionReactorRecipes.getInstance().getSinteringResult(inputs[0], inputs[1]);
if(!output.isEmpty())
{
    smelting = output;

 

You have to call .copy() on it.

so like this?

if(!output.copy().isEmpty())
					{
						smelting = output;
						cookTime++;
						inputs[0].shrink(1);
						inputs[1].shrink(1);
						handler.setStackInSlot(0, inputs[0]);
						handler.setStackInSlot(1, inputs[1]);
						energy -= 20;
					}

 

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8 minutes ago, Noob_Master69 said:

so like this?

No like this.

smelting = output.copy();

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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8 hours ago, Noob_Master69 said:

if(!output.copy().isEmpty())

Like this spot fucking mattered. All this is is a check to see if the stack isn't empty. Copying it doesn't change anything. Honestly.

 

The other (useful) spot to do it would have been here:

8 hours ago, Noob_Master69 said:

ItemStack output = FusionReactorRecipes.getInstance().getSinteringResult(inputs[0], inputs[1]).copy();

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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