I'm assuming you're using MC 1.14.4. Registering Entities is very similar to registering other game Objects, and extremely similar to registering TileEntities in that you actually register Types rather than the Entity itself. Here's an example: //Entities @ObjectHolder("wabbit") public static final EntityType<WabbitEntity> wabbit = null; @SubscribeEvent public static void registerEntities(final RegistryEvent.Register<EntityType<?>> event) { L