Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.14.4][RESOLVED] OBJ Models: How to Get Started


TheMikeste1
 Share

Recommended Posts

23 minutes ago, blinky000 said:

newmtl Material1
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
d 1.000000
d 1.0

Hmmm... Those values work just fine for me... Don't know what could be the issue there...

 

25 minutes ago, blinky000 said:

map_Kd minecraft:blocks/stone_bricks

 

 2nd problem can't get it to use minecraft textures,  tried with / without doman , and with/without blocks

Back in 1.13, Mojang dropped the plural off alot of the directories. So textures/blocks is now textures/block.

Link to comment
Share on other sites

11 minutes ago, blinky000 said:

so i did get the stone block,  when placed in game was totally messed up,  thinking it might have to with texture size, or maybe it doesn't parse my .obj files like it did it 1.12  (using kHed)

It's strange,  it  looks perfectly fine in inventory and all views int the players hands

model.jpg

Link to comment
Share on other sites

8 hours ago, Yanny7 said:

Using perspective handling from previous post I just got working block & item rendering from custom OBJ model, there is code snipped if it helps:


    private static final TRSRTransformation THIRD_PERSON_BLOCK = Transforms.convert(0, 2.5f, 0, 75, 45, 0, 0.375f);
    private static final ImmutableMap<TransformType, TRSRTransformation> BLOCK_TRANSFORMS = ImmutableMap.<TransformType, TRSRTransformation>builder()
            .put(TransformType.GUI, Transforms.convert(0, 0, 0, 30, 225, 0, 0.625f))
            .put(TransformType.GROUND, Transforms.convert(0, 3, 0, 0, 0, 0, 0.25f))
            .put(TransformType.FIXED, Transforms.convert(0, 0, 0, 0, 0, 0, 0.5f))
            .put(TransformType.THIRD_PERSON_RIGHT_HAND, THIRD_PERSON_BLOCK)
            .put(TransformType.THIRD_PERSON_LEFT_HAND, Transforms.leftify(THIRD_PERSON_BLOCK))
            .put(TransformType.FIRST_PERSON_RIGHT_HAND, Transforms.convert(0, 0, 0, 0, 45, 0, 0.4f))
            .put(TransformType.FIRST_PERSON_LEFT_HAND, Transforms.convert(0, 0, 0, 0, 225, 0, 0.4f))
            .build();

    @SubscribeEvent
    public static void onModelBakeEvent(ModelBakeEvent event) {
        try {
            IUnbakedModel model = ModelLoaderRegistry.getModelOrLogError(new ResourceLocation("toomanyores:block/water_wheel.obj"),
                    "Missing water wheel model");

            if (model instanceof OBJModel) {
                IBakedModel bakedModel = model.bake(event.getModelLoader(), ModelLoader.defaultTextureGetter(),
                        new BasicState(model.getDefaultState(), true), DefaultVertexFormats.BLOCK);

                IBakedModel bakedInvModel = model.bake(event.getModelLoader(), ModelLoader.defaultTextureGetter(),
                        new BasicState(model.getDefaultState(), true), DefaultVertexFormats.ITEM);
                bakedInvModel = new PerspectiveMapWrapper(bakedInvModel, BLOCK_TRANSFORMS);


                event.getModelRegistry().put(new ModelResourceLocation("toomanyores:waterwheel", ""), bakedModel);
                event.getModelRegistry().put(new ModelResourceLocation("toomanyores:waterwheel", "inventory"), bakedInvModel);
            }

        } catch (Exception e) {
            e.printStackTrace();
        }
    }

 

I changed :

                        IBakedModel bakedModel = model.bake(event.getModelLoader(), ModelLoader.defaultTextureGetter(),
                                new BasicState(model.getDefaultState(), true), DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);

 

from DefaultVertexFormats.BLOCK

 

 

 

I still had to use :

		    @SubscribeEvent
		    public static void onPreTextureStitch(TextureStitchEvent.Pre event) { 
		        event.addSprite(
		          ResourceLocation.tryCreate("yabmm:block/rose_quartz_panel"));
		    }

 

BUT, only if the texture had not been previously used on a resisted block.

 

I assume its a timing thing

 

 

Link to comment
Share on other sites

On 10/28/2019 at 6:48 PM, blinky000 said:

 IBakedModel bakedModel = model.bake(event.getModelLoader(), ModelLoader.defaultTextureGetter(),
                        new BasicState(model.getDefaultState(), true), DefaultVertexFormats.BLOCK);

 

 

I used DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL  on the block bake instead of BLOCK

I did that and it doesn't work. It seems like the objLoader is not trying to find .obj. Its searching for the json file.

[09:50:30] [Server-Worker-6/WARN] [minecraft/ModelBakery]: Unable to load model: 'unixmod:block/fabricator.obj' referenced from: unixmod:fabricator#: java.io.FileNotFoundException: unixmod:models/block/fabricator.obj.json
[09:50:31] [Server-Worker-6/WARN] [minecraft/ModelBakery]: Unable to load model: 'unixmod:fabricator#inventory' referenced from: unixmod:fabricator#inventory: java.io.FileNotFoundException: unixmod:models/item/fabricator.json

Edited by jun2040
Link to comment
Share on other sites

  • 2 weeks later...
On 11/11/2019 at 10:53 PM, TheMikeste1 said:

Assuming nothing has changed between 1.14 version, take a look at this: #onModelBakeEvent.

Is copy-pasting the entire code the only way to bake multiple models?

This is the code:

try {
            IUnbakedModel model = ModelLoaderRegistry.getModelOrLogError(new ResourceLocation("toomanyores:block/water_wheel.obj"),
                    "Missing water wheel model");

            if (model instanceof OBJModel) {
                IBakedModel bakedModel = model.bake(event.getModelLoader(), ModelLoader.defaultTextureGetter(),
                        new BasicState(model.getDefaultState(), true), DefaultVertexFormats.BLOCK);

                IBakedModel bakedInvModel = model.bake(event.getModelLoader(), ModelLoader.defaultTextureGetter(),
                        new BasicState(model.getDefaultState(), true), DefaultVertexFormats.ITEM);
                bakedInvModel = new PerspectiveMapWrapper(bakedInvModel, BLOCK_TRANSFORMS);


                event.getModelRegistry().put(new ModelResourceLocation("toomanyores:waterwheel", ""), bakedModel);
                event.getModelRegistry().put(new ModelResourceLocation("toomanyores:waterwheel", "inventory"), bakedInvModel);
            }

Do I have to copy this code and paste it to bake new models?

Edited by jun2040
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.