[SOLVED] modelBiped arm rendered on wrong player [1.12.2]
-
Recently Browsing
No registered users viewing this page.
-
Posts
-
By redspecsgaming · Posted
Experienced modders, I come to you with hat in hand and request if you could share with me your thoughts and suggestions for a direction I should take on implementing a feature in my mod. First, the concept. What I would like to achieve is to provide the end user a json config file in which they can place a list of biomes and provide some addition details/criteria to apply to the world generation about those biomes. The first I would like to achieve is applying a min and max distance that a biome can spawn at from the center of the world. For example, if they wanted to make sure that desert biome was never any closer to 0, 0 then say 200 blocks they could have that in the json and then the world would skip desert as an allowed biome whenever the player is generating terrain before 200 blocks out. So far I have been able to implement my own WorldType and BiomeProvider and strong arm the getBiomeNoise function to check the distance loaded in from center against the value loaded in from the config file and just wholesale swap it for a different hardcoded biome choice, but obvious that brute force attack is not ideal at all. So I have two questions maybe you can offer advise about: 1. I would actually like this feature to allow whatever the existing generation algorithm is to do its things and just make this one additional criteria check, but obviously this seems unlikely. I have been reading up on Mixins but I am not sure yet if this will let me achieve my goals or if I even SHOULD go that route. 2. What do you think is a better strategy for replacing the chosen biome with a new one? Look for the closest neighbor biome and go that route? Whats the best way to do that? Thanks ahead of time for anyone who even bothered to read this lol. -
Yeah, I changed the JAVA_HOME variable to the path of my JDK (C:\Program Files\Java\jdk1.8.0_281) and it worked. Thanks.
-
use NetworkHooks#openGui look how minecraft create container, but basically you need the container and a screen tutorials are not the best solution to learn something, read the forge docs and look here in the forum, then try to create a container, if you have problems creating it you can still ask
-
By diesieben07 · Posted
You need to use EntityAttributeCreationEvent to register the attributes for your entity (CowEntity.createAttributes or make your own if you have additional attributes). Do not create registry entries in static initializers. Use DeferredRegister or @ObjectHolder when using manual registry events.
-
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.