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[1.14.4] cant override recipes...


OsHeaven

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hi,

 

since some versions, forge seems to offer tag sensitive recipes (snapshot/data/minecraft/recipes) idk when this happend, but some of these recipes override some of mine...

cobblestone_wall, cobblestone_slab and cobblestone_stairs… These r using the tag forge:cobblestone, but this behaivor override the recipes of my modded cobblestone stuff and i cant override them again...

i tried to change the mod loading order in the mods.toml (ordering="BEFORE, "AFTER") but nothing is working…

 

so how can i override these unnecessary recipes, what makes custom cobblestone stairs etc unable to craft ?

 

 


 
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1 hour ago, OsHeaven said:

since some versions, forge seems to offer tag sensitive recipes

Yes. Ever since tags replaced the OreDict Forge has supplied tag recipes instead of OreDict recipes.

Its supplied OreDict recipes since basically forever.

1 hour ago, OsHeaven said:

These r using

"are" the word you're looking for is "are"

1 hour ago, OsHeaven said:

so how can i override these unnecessary recipes

They're not unnecessary.

 

1 hour ago, OsHeaven said:

but this behaivor override the recipes of my modded cobblestone stuff and i cant override them again...

This sounds like a bug with Forge. Forge should load its recipes first, then mods have their recipes loaded after. Presuming, of course, that you are placing your recipes in the correct place.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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oh yep, placed correctly...

but if theyre not unnecessary, what could be the reason to force all cobblestones to result into vanilla stairs slabs and walls… its ok for tools, or the lever, the furnace…. but walls, stairs n slabs? yeah idk… this implementation lookes much more like some kind of overmotivation

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1 hour ago, OsHeaven said:

what could be the reason to force all cobblestones to result into vanilla stairs slabs and walls…

I don't know, maybe if mods add their own forms of cobblestone and want it to work with the vanilla recipe along side regular cobblestone?

 

That is what tags are for, afterall...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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yeah i agree… but this is a special case i think… its not a big deal to implement this 3 recipes by yourself, if you add own cobble…

but now there is this issue, my recipes shown up in the recipe book, but the recipes offered by forge overrides them… idk if this is a bug in forge, but if so, is there a way to verify this?

 

atm there is no way to craft custom cobble stairs from my custom cobble, except using the stonecutter or by removing my cobble from the tags

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1 hour ago, OsHeaven said:

its not a big deal to implement this 3 recipes by yourself, if you add own cobble…

That's not what its for.

 

What happens if you use 3 vanilla cobble and 3 modded cobble?

Nothing.

The tag makes it so that it has a result.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Quote

What happens if you use 3 vanilla cobble and 3 modded cobble?

i dont wanna use 3 vanilla cobble and 3 modded cobble…. because my modded cobble having own stairs slabs and walls fitting in color and harvestlevel and hardness...

 

Quote

The tag also makes it so that mods adding recipes that take cobblestone can work with the cobblestone from other mods, without knowing about those other mods.

i know what tags are for… this isnt the point... it is like sandstone and red sandstone… there is no sandstone tag, but if so red sandstone would be forced to result into normal sandstone stairs and slabs… or all metals like gold and iron having a "metal" tag, so all "metal" ingots result into gold blocks….makes no sense.... only for very limited implementations… and its the same with cobblestone stairs etc

 

it is good to make the lever recipe working with modded cobblestone, yeah its totally right, because the settings of the cobble are not important... but stairs slabs and walls are an other kind of block. these are specific to that texture and other settings of the cobblestone…

 

i have a very dark, nearly black texture for one of my modded cobblestones, and it makes no sense to get regular cobble stairs from it, and it is not a big deal to implement fitting stairs and slabs etc...

 

for a lot of these tag sensitive recipe i see the reason, this is absolutely not a question.... but these 3 cobblestone recipe implementations are not thought far enough … if the modder is to lazy giving fitting blocks, its not much work to make a tag sensitiv recipe or a recipe to craft 2x2 modded cobble into 4 vanilla cobblestones… but i think more modder would make own stairs etc, especially in 1.14, where the slabs implementation is so much easier than in 1.12

 

so these 3 recipes are absolutely unnecessary and forcing the modder to make a roundabout solution, instead to make it easier

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22 minutes ago, OsHeaven said:

so these 3 recipes are absolutely unnecessary and forcing the modder to make a roundabout solution, instead to make it easier

Go complain to Lex, then.

 

Fair warning: he hates whining noobs.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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