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[1.14.4] cant override recipes...


OsHeaven
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hi,

 

since some versions, forge seems to offer tag sensitive recipes (snapshot/data/minecraft/recipes) idk when this happend, but some of these recipes override some of mine...

cobblestone_wall, cobblestone_slab and cobblestone_stairs… These r using the tag forge:cobblestone, but this behaivor override the recipes of my modded cobblestone stuff and i cant override them again...

i tried to change the mod loading order in the mods.toml (ordering="BEFORE, "AFTER") but nothing is working…

 

so how can i override these unnecessary recipes, what makes custom cobblestone stairs etc unable to craft ?

 

 


 
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1 hour ago, OsHeaven said:

since some versions, forge seems to offer tag sensitive recipes

Yes. Ever since tags replaced the OreDict Forge has supplied tag recipes instead of OreDict recipes.

Its supplied OreDict recipes since basically forever.

1 hour ago, OsHeaven said:

These r using

"are" the word you're looking for is "are"

1 hour ago, OsHeaven said:

so how can i override these unnecessary recipes

They're not unnecessary.

 

1 hour ago, OsHeaven said:

but this behaivor override the recipes of my modded cobblestone stuff and i cant override them again...

This sounds like a bug with Forge. Forge should load its recipes first, then mods have their recipes loaded after. Presuming, of course, that you are placing your recipes in the correct place.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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oh yep, placed correctly...

but if theyre not unnecessary, what could be the reason to force all cobblestones to result into vanilla stairs slabs and walls… its ok for tools, or the lever, the furnace…. but walls, stairs n slabs? yeah idk… this implementation lookes much more like some kind of overmotivation

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1 hour ago, OsHeaven said:

what could be the reason to force all cobblestones to result into vanilla stairs slabs and walls…

I don't know, maybe if mods add their own forms of cobblestone and want it to work with the vanilla recipe along side regular cobblestone?

 

That is what tags are for, afterall...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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yeah i agree… but this is a special case i think… its not a big deal to implement this 3 recipes by yourself, if you add own cobble…

but now there is this issue, my recipes shown up in the recipe book, but the recipes offered by forge overrides them… idk if this is a bug in forge, but if so, is there a way to verify this?

 

atm there is no way to craft custom cobble stairs from my custom cobble, except using the stonecutter or by removing my cobble from the tags

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1 hour ago, OsHeaven said:

its not a big deal to implement this 3 recipes by yourself, if you add own cobble…

That's not what its for.

 

What happens if you use 3 vanilla cobble and 3 modded cobble?

Nothing.

The tag makes it so that it has a result.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Quote

What happens if you use 3 vanilla cobble and 3 modded cobble?

i dont wanna use 3 vanilla cobble and 3 modded cobble…. because my modded cobble having own stairs slabs and walls fitting in color and harvestlevel and hardness...

 

Quote

The tag also makes it so that mods adding recipes that take cobblestone can work with the cobblestone from other mods, without knowing about those other mods.

i know what tags are for… this isnt the point... it is like sandstone and red sandstone… there is no sandstone tag, but if so red sandstone would be forced to result into normal sandstone stairs and slabs… or all metals like gold and iron having a "metal" tag, so all "metal" ingots result into gold blocks….makes no sense.... only for very limited implementations… and its the same with cobblestone stairs etc

 

it is good to make the lever recipe working with modded cobblestone, yeah its totally right, because the settings of the cobble are not important... but stairs slabs and walls are an other kind of block. these are specific to that texture and other settings of the cobblestone…

 

i have a very dark, nearly black texture for one of my modded cobblestones, and it makes no sense to get regular cobble stairs from it, and it is not a big deal to implement fitting stairs and slabs etc...

 

for a lot of these tag sensitive recipe i see the reason, this is absolutely not a question.... but these 3 cobblestone recipe implementations are not thought far enough … if the modder is to lazy giving fitting blocks, its not much work to make a tag sensitiv recipe or a recipe to craft 2x2 modded cobble into 4 vanilla cobblestones… but i think more modder would make own stairs etc, especially in 1.14, where the slabs implementation is so much easier than in 1.12

 

so these 3 recipes are absolutely unnecessary and forcing the modder to make a roundabout solution, instead to make it easier

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22 minutes ago, OsHeaven said:

so these 3 recipes are absolutely unnecessary and forcing the modder to make a roundabout solution, instead to make it easier

Go complain to Lex, then.

 

Fair warning: he hates whining noobs.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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                   |neat                          |1.7-27              |COMMON_SET|Manifest: NOSIGNATURE         Waystones_1.16.5-7.6.3.jar                        |Waystones                     |waystones                     |7.6.3               |COMMON_SET|Manifest: NOSIGNATURE         Clumps-6.0.0.27.jar                               |Clumps                        |clumps                        |6.0.0.27            |COMMON_SET|Manifest: NOSIGNATURE         journeymap-1.16.5-5.7.3.jar                       |Journeymap                    |journeymap                    |5.7.3               |COMMON_SET|Manifest: NOSIGNATURE         structurescompass-1.16.5-1.2.0.jar                |Structures Compass            |structurescompass             |1.16.5-1.2.0        |COMMON_SET|Manifest: NOSIGNATURE         comforts-forge-1.16.5-4.0.1.3.jar                 |Comforts                      |comforts                      |1.16.5-4.0.1.3      |COMMON_SET|Manifest: NOSIGNATURE         OreExcavation-1.8.157.jar                         |Ore Excavation                |oreexcavation                 |1.8.157             |COMMON_SET|Manifest: e7:68:1c:0d:b9:7e:cf:f8:f3:40:9c:84:c5:39:d7:a4:59:78:b0:6b:c3:fd:b7:4f:69:18:a3:88:e3:76:8c:3f         NaturesCompass-1.16.5-1.9.1-forge.jar             |Nature's Compass              |naturescompass                |1.16.5-1.9.1-forge  |COMMON_SET|Manifest: NOSIGNATURE         BetterThirdPerson-Forge-1.16.4-1.5.1.jar          |Better Third Person           |betterthirdperson             |1.5.1               |COMMON_SET|Manifest: NOSIGNATURE         ImprovedBackpacks-1.6.2.0.jar                     |Improved Backpacks            |improvedbackpacks             |1.6.2.0             |COMMON_SET|Manifest: NOSIGNATURE         forge-branders-spawnermod-1.16.5-1.8.14.jar       |Enhanced Mob Spawners         |spawnermod                    |1.8.14              |COMMON_SET|Manifest: NOSIGNATURE         Bookshelf-Forge-1.16.5-10.3.29.jar       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    • Sorry, I thought originally this was a forge problem , so I made it for this. Anyway, I have THIS for the tick() method ...  public void tick() { if (level.getServer() != null) { super.tick(); } One of my friends told me I needed to check if it was NOT null before the super because otherwise, it was crashing when the entity was spawed- if that's not the solution , then what do i do to stop it from crashing? Here is a pastebin of that crash. Thanks by the way for trying to help me. https://pastebin.com/Qk37BRA6
    • How do you know it's the attributes' problem? For me it sounds more like it's not ticking. (maybe forgot to call super, or the server is frozen.)   Btw you're on the wrong sub forum
    • Basically, my attributes for my TankEntity are not going through. I'm DIRECTLY porting from 1.17, and it worked fine on 1.17 and 16, so I'm pretty confused here. The Entity extends Pig and within it, this is for creating the attributes. public static AttributeSupplier.Builder createAttributes() { return Pig.createLivingAttributes() .add(Attributes.MAX_HEALTH, 90.0D) .add(Attributes.MOVEMENT_SPEED, 0.14f) .add(Attributes.KNOCKBACK_RESISTANCE, 10.0D) .add(Attributes.FOLLOW_RANGE, 0.0D); } Then, in my EntityTypes Registry, I add the attributes.  @Mod.EventBusSubscriber(modid = TankMod.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD) public class TankModEntityTypes { ..... @SubscribeEvent public static void entityAttributesInit(EntityAttributeCreationEvent event) { event.put(TANK_ENTITY_TYPE.get(), TankEntity.createAttributes().build()); } I just don't understand why its not working. This worked fine , before. The Entity spawns, but it weirdly just floats in the air, and when hit it goes red and doesn't stop being red. When the player rides it, its health also doesn't go down. Really strange stuff.  I looked at some other mods which have entity attributes, and it works fine in them. If there's anything else I need to show let me know.
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