Jump to content

[SOLVED] Mana game mechanic in 1.14.4 help


cinsiian

Recommended Posts

Ok, I dont get the crash anymore when I join. Everything seems working right now, 

I returned

LazyOptional.of(() -> INSTANCE).cast();

https://github.com/cinsiian/mod/tree/master/java/cinsiian/urtima/common/capability/mana

Thats the full package related to mana, everything should be ok.

Now I will start working on the Bar in the RenderGameOverlayEvent.

Is RenderGameOverlayEvent executed every tick? I will check every tick:

if the mana is 20 I render a thing, if its 19 render another thing ecc...

Link to comment
Share on other sites

What part of "create it ONCE" did you not understand?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Ok so I managed to get the event work but the texture is not rendering correctly:

public final ResourceLocation TEXTURE = new ResourceLocation(Reference.MODID, "textures/gui/mana_hud.png");
   @SubscribeEvent
	public void renderOverlay(RenderGameOverlayEvent event) {	
		if(event.getType() == ElementType.AIR) {
			Minecraft mc = Minecraft.getInstance();
			int x = event.getWindow().getScaledWidth() / 2 + 10;
			int y = event.getWindow().getScaledHeight() - 48;
			if(!(mc.player.isSpectator() || mc.player.isCreative())) {
				mc.getTextureManager().bindTexture(TEXTURE);
				drawBackground(x, y);
			}
		}
	}
	
	private void drawBackground(int x, int y) {
		drawTexturedModalRect(x, y, 0, 0, 89, 9);
	}
	
	private void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height) {
		Minecraft mc = Minecraft.getInstance();
	    mc.ingameGUI.blit(x, y, textureX, textureY, width, height);
	}

The texture: https://ibb.co/ct9XNRy

In-game: https://ibb.co/PzyTqkP

Edited by cinsiian
Link to comment
Share on other sites

5 hours ago, cinsiian said:

the texture is not rendering correctly:

I think Gui#blit expects the texture to be 256x256

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Thank you guys, now textures work perfectly but I have few last things to ask.

1) How can I see if the air bubble bar is rendered(so i can move the mana bar up so it does not contrast)?

2) What is the correct way to get/set the capability?, I used:

player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get()
player.getCapability(ManaProvider.MANA, null).orElseThrow(null).set()

It's really buggy, sometimes it doesnt even do anything

Edited by cinsiian
Link to comment
Share on other sites

47 minutes ago, cinsiian said:

Thank you guys, now textures work perfectly but I have few last things to ask.

1) How can I see if the air bubble bar is rendered(so i can move the mana bar up so it does not contrast)?

2) What is the correct way to get/set the capability?, I used:


player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get()
player.getCapability(ManaProvider.MANA, null).orElseThrow(null).set()

It's really buggy, sometimes it doesnt even do anything

you could check if the player is inside water i think there was a way to get if the player is underwater

Link to comment
Share on other sites

8 hours ago, cinsiian said:

there is Player.isSwimming but I also need if the player is underwater even without swimming

Use PlayerEntity#areEyesInFluid(FluidTags.WATER)

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

9 hours ago, cinsiian said:

player does not have the correct mana amount

You need a packet to sync the data you can read up about packets on the forge documentation.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

So basically what I did is this and seems that its working.

public static void updateMana(PlayerEntity player) {
		IMana oldMana = ManaUtils.getMana(Minecraft.getInstance().player);
		IMana newMana = ManaUtils.getMana(player);
		
		if(oldMana != null && newMana != null) {
			oldMana.set(newMana.get());
		}
	}

 

Link to comment
Share on other sites

45 minutes ago, cinsiian said:

Can someone explain how to use the network system? I tried to get it work with the documentation as a reference  without success.

https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/network/PacketHandler.java#L12

Namely you just say "here's my packet class's constructor, toBytes, fromBytes, etc." You can call those methods whatever you want as long as they have the right signature.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

So the packet will be(Server-ToClient):

public class ManaPacket {
	
	public int mana;
	
	public ManaPacket() {}
	
	public ManaPacket(int mana) {
		this.mana = mana;
	}
	
	public static void writeIn(ManaPacket packet, PacketBuffer buffer) {
		buffer.writeInt(packet.mana);
	}
	
	public static ManaPacket readIn(PacketBuffer buffer) {
		return new ManaPacket(buffer.readInt());
	}
	
	public static class PacketHandler {
		public static void run(final ManaPacket packet, Supplier<NetworkEvent.Context> context) {
			context.get().enqueueWork(() -> {
				int i = context.get().getSender().getCapability(ManaProvider.MANA, null).orElseThrow(null).get();
				packet.mana = i;
			});
		}
	}

}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • They were already updated, and just to double check I even did a cleanup and fresh update from that same page. I'm quite sure drivers are not the problem here. 
    • i tried downloading the drivers but it says no AMD graphics hardware has been detected    
    • Update your AMD/ATI drivers - get the drivers from their website - do not update via system  
    • As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.