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[SOLVED] Mana game mechanic in 1.14.4 help


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Wat?

You need to make one. Using the factory method LazyOptional.of.

I think Gui#blit expects the texture to be 256x256

@CapabilityInject(IMana.class)
	public static final Capability<IMana> MANA = null;
	public IMana INSTANCE = MANA.getDefaultInstance();
	
	@SuppressWarnings("unchecked")
	public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) {
		return (LazyOptional<T>) INSTANCE;
	}

How can I return an actual instance of LazyOptional?

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Ok, I dont get the crash anymore when I join. Everything seems working right now, 

I returned

LazyOptional.of(() -> INSTANCE).cast();

https://github.com/cinsiian/mod/tree/master/java/cinsiian/urtima/common/capability/mana

Thats the full package related to mana, everything should be ok.

Now I will start working on the Bar in the RenderGameOverlayEvent.

Is RenderGameOverlayEvent executed every tick? I will check every tick:

if the mana is 20 I render a thing, if its 19 render another thing ecc...

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What part of "create it ONCE" did you not understand?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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49 minutes ago, cinsiian said:

Oh ok ill' do it but whats the difference?

Please, for the love of god, read the code you are using. Or at least it's documentation.

LazyOptional provides a way for people to register a listener for when your capability is no longer valid (see LazyOptional#invalidate). If you create a new instance every time this doesn't work. It also creates an unnecessary object every time and does all the lazy initialization (which is not cheap since it requires locks) every time, instead of just once.

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Ok so I managed to get the event work but the texture is not rendering correctly:

public final ResourceLocation TEXTURE = new ResourceLocation(Reference.MODID, "textures/gui/mana_hud.png");
   @SubscribeEvent
	public void renderOverlay(RenderGameOverlayEvent event) {	
		if(event.getType() == ElementType.AIR) {
			Minecraft mc = Minecraft.getInstance();
			int x = event.getWindow().getScaledWidth() / 2 + 10;
			int y = event.getWindow().getScaledHeight() - 48;
			if(!(mc.player.isSpectator() || mc.player.isCreative())) {
				mc.getTextureManager().bindTexture(TEXTURE);
				drawBackground(x, y);
			}
		}
	}
	
	private void drawBackground(int x, int y) {
		drawTexturedModalRect(x, y, 0, 0, 89, 9);
	}
	
	private void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height) {
		Minecraft mc = Minecraft.getInstance();
	    mc.ingameGUI.blit(x, y, textureX, textureY, width, height);
	}

The texture: https://ibb.co/ct9XNRy

In-game: https://ibb.co/PzyTqkP

Edited by cinsiian
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5 hours ago, cinsiian said:

the texture is not rendering correctly:

I think Gui#blit expects the texture to be 256x256

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Thank you guys, now textures work perfectly but I have few last things to ask.

1) How can I see if the air bubble bar is rendered(so i can move the mana bar up so it does not contrast)?

2) What is the correct way to get/set the capability?, I used:

player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get()
player.getCapability(ManaProvider.MANA, null).orElseThrow(null).set()

It's really buggy, sometimes it doesnt even do anything

Edited by cinsiian
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47 minutes ago, cinsiian said:

Thank you guys, now textures work perfectly but I have few last things to ask.

1) How can I see if the air bubble bar is rendered(so i can move the mana bar up so it does not contrast)?

2) What is the correct way to get/set the capability?, I used:


player.getCapability(ManaProvider.MANA, null).orElseThrow(null).get()
player.getCapability(ManaProvider.MANA, null).orElseThrow(null).set()

It's really buggy, sometimes it doesnt even do anything

you could check if the player is inside water i think there was a way to get if the player is underwater

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