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[SOLVED] Mana game mechanic in 1.14.4 help


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8 hours ago, cinsiian said:

there is Player.isSwimming but I also need if the player is underwater even without swimming

Use PlayerEntity#areEyesInFluid(FluidTags.WATER)

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VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Wat?

You need to make one. Using the factory method LazyOptional.of.

I think Gui#blit expects the texture to be 256x256

9 hours ago, cinsiian said:

player does not have the correct mana amount

You need a packet to sync the data you can read up about packets on the forge documentation.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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So basically what I did is this and seems that its working.

public static void updateMana(PlayerEntity player) {
		IMana oldMana = ManaUtils.getMana(Minecraft.getInstance().player);
		IMana newMana = ManaUtils.getMana(player);
		
		if(oldMana != null && newMana != null) {
			oldMana.set(newMana.get());
		}
	}

 

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1 hour ago, cinsiian said:

So basically what I did is this and seems that its working.


public static void updateMana(PlayerEntity player) {
		IMana oldMana = ManaUtils.getMana(Minecraft.getInstance().player);
		IMana newMana = ManaUtils.getMana(player);
		
		if(oldMana != null && newMana != null) {
			oldMana.set(newMana.get());
		}
	}

 

What on earth? Where are you calling this from?

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45 minutes ago, cinsiian said:

Can someone explain how to use the network system? I tried to get it work with the documentation as a reference  without success.

https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/network/PacketHandler.java#L12

Namely you just say "here's my packet class's constructor, toBytes, fromBytes, etc." You can call those methods whatever you want as long as they have the right signature.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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So the packet will be(Server-ToClient):

public class ManaPacket {
	
	public int mana;
	
	public ManaPacket() {}
	
	public ManaPacket(int mana) {
		this.mana = mana;
	}
	
	public static void writeIn(ManaPacket packet, PacketBuffer buffer) {
		buffer.writeInt(packet.mana);
	}
	
	public static ManaPacket readIn(PacketBuffer buffer) {
		return new ManaPacket(buffer.readInt());
	}
	
	public static class PacketHandler {
		public static void run(final ManaPacket packet, Supplier<NetworkEvent.Context> context) {
			context.get().enqueueWork(() -> {
				int i = context.get().getSender().getCapability(ManaProvider.MANA, null).orElseThrow(null).get();
				packet.mana = i;
			});
		}
	}

}

 

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57 minutes ago, cinsiian said:

Oh I get it, I have to set the server's player mana using the constructor in a network event.

Am I right?

No.

Whenever the server changes a player's mana, you sent a packet to that client, informing that client that it's mana has changed. That client then changes the mana of it's client player.

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