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Random tick a chunk


MGSchultz

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I have created a capability to store some values in the chunks, they will be used for a nutrient system. It works fine. I want, however, to change these values every now and then. Say a chunk has too much of one nutrient and its neighbour does not, they will randomly and slowly even in quantity. Is there an easy way to make all chunks near the player random tick just like blocks do, to attach this behaviour to them or maybe an easier solution?

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50 minutes ago, MGSchultz said:

Is there an easy way to make all chunks near the player random tick just like blocks do, to attach this behaviour to them or maybe an easier solution?

Define near the player like within x and z distance? Yes I would use the PlayerTickEvent for this. Then check the surrounding chunks in those distances to see if they are loaded then apply the transfer of the values based on a Random number generator.

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