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Float Text above ground


gabizou
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So I have a mod that is currently written for ModLoader and uses quite a bit of reflection to achieve what it does, issue is that I have taken over the mod and I need to rewrite it for ForgeAPI as there are quite a few mods that the server wishes to add to the servermodpack.

 

Anyways, all that aside, the Server is a Bukkit server, so no Forge interaction from the server is a requirement. Packets can be sent, I understand that, and I've already started looking at the Forge wiki on the first steps, I've arrived at one of the Don'ts in Forge:

 

"use World.spawnEntity when World.isRemote is true. Never."

 

I have the source code and one of the features is upon recieving a packet, a little floating text entity floats up as you break a block to show experience gained, currently this is achived by having TextEntity extend Entity and unfortunately, World.spawnEntityInWorld(TextEntity).

 

I don't know whether the Don't is outdated and should say World.spawnEntityInWorld(), but I have a feeling that this is the case and I need to figure out a way to go about this properly.

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So I have a mod that is currently written for ModLoader and uses quite a bit of reflection to achieve what it does, issue is that I have taken over the mod and I need to rewrite it for ForgeAPI as there are quite a few mods that the server wishes to add to the servermodpack.

 

Anyways, all that aside, the Server is a Bukkit server, so no Forge interaction from the server is a requirement. Packets can be sent, I understand that, and I've already started looking at the Forge wiki on the first steps, I've arrived at one of the Don'ts in Forge:

 

"use World.spawnEntity when World.isRemote is true. Never."

 

I have the source code and one of the features is upon recieving a packet, a little floating text entity floats up as you break a block to show experience gained, currently this is achived by having TextEntity extend Entity and unfortunately, World.spawnEntityInWorld(TextEntity).

 

I don't know whether the Don't is outdated and should say World.spawnEntityInWorld(), but I have a feeling that this is the case and I need to figure out a way to go about this properly.

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The reason why you should not spawn entities when world.isRemote == true is, because that means you are on the client side. If the client spawns an entity, the server doesn't know about it and it will never update, move or do anything.

But if it's such a simple thing like a floating text, you can sure do it. Especially if you want the entity to appear when a custom packet arrives. In your case the server doesn't even know about the new entity (if it's a bukkit server) so you don't have a choice ;)

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The reason why you should not spawn entities when world.isRemote == true is, because that means you are on the client side. If the client spawns an entity, the server doesn't know about it and it will never update, move or do anything.

But if it's such a simple thing like a floating text, you can sure do it. Especially if you want the entity to appear when a custom packet arrives. In your case the server doesn't even know about the new entity (if it's a bukkit server) so you don't have a choice ;)

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