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[SOLVED] [1.14.4] Smoke render distance like Campfire, how?


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1 hour ago, diesieben07 said:

ParticleTypes.CAMPFIRE_SIGNAL_SMOKE and ParticleTypes.CAMPFIRE_COSY_SMOKE are created with alwaysShow set to true.

yeah indeed... 

21 minutes ago, Differentiation said:

Set ignoreRange to true in World::spawnParticle(...).

wrong version...



I think I solved it... idk if it is the best or only way...

previously I implemented the particles addition in the animateTick() method of the block... but the only way I found was to create a TileEntity and add the particles with the tick() method of the TileEntity, like the Campfire implementation...

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