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[1.14.4][Solved] TileEntityRenderer render a texture


Brbcode
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I want to render a texture facing player, like barrier block. 

Anyone can help me? 

 

And another question why need I implements ITileEntityProvider in my block when it's despreciated?

I have the method createTileEntity override from Block but has no efect.

Spoiler

	//Block method is not depreciated and doesn't works
	@Override
	public TileEntity createTileEntity(BlockState state, IBlockReader world) {
		return new MyCustomTile();
	}

	//ITileEntityProvider method depreciated but it works.
	@Override
	public TileEntity createNewTileEntity(IBlockReader worldIn) {
		return new MyCustomTile();
	}

 

Minecraft 1.14.4 - 28.045 

 

 

barrier block.png

Edited by Brbcode
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7 hours ago, Brbcode said:

And another question why need I implements ITileEntityProvider in my block when it's despreciated?

You don't just override hasTileEntity(BlockState) and createTileEntity(BlockState, IWorldReader)

 

7 hours ago, Brbcode said:

Anyone can help me?

You need a TileEntityRendererFast

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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5 hours ago, Animefan8888 said:

You need a TileEntityRendererFast

I am already using it.

Spoiler

public class FluidBarrierTileRenderer extends TileEntityRenderer<FuildBarrierTile>  {
	private final FluidBarrierModel model = new FluidBarrierModel();

	@Override
	public void renderTileEntityFast(FuildBarrierTile te, double x, double y, double z, float partialTicks,
			int destroyStage, BufferBuilder buffer) {
		//TODO <-
	}
}

 

I know slightly how open gl works, but the examples that I have seen works with models, boxes and imported obj files when I just need plane with a texture, and I don't understand how link textures.

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6 minutes ago, Brbcode said:

and I don't understand how link textures.

Minecraft.getInstance().getTextureManager().bindTexture(...)

Will bind a texture to be used.

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VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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