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[UNSOLVED] [1.12.2] Making onItemRightClick(...) fire every tick?


Differentiation

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17 minutes ago, poopoodice said:

Is it possible to post your code?

public class EntityRayBullet extends EntityThrowable 
{
	private static final DataParameter<Float> GRAVITY = EntityDataManager.createKey(EntityRayBullet.class, DataSerializers.FLOAT);
	
	public ResourceLocation getTexture()
	{
		return DinocraftEntities.RAY_BULLET_TEXTURE;
	}
	
	public EntityRayBullet(World world) 
	{
	    super(world);
	}
	
	public EntityRayBullet(World world, EntityLivingBase shooter)
	{
	    super(world, shooter);
	}

	public EntityRayBullet(EntityLivingBase shooter, float gravity)
	{
		super(shooter.world, shooter);
		this.dataManager.set(GRAVITY, gravity);
	}
	
	@Override
	protected void entityInit() 
	{
		super.entityInit();
		this.dataManager.register(GRAVITY, 0.0F);
	}
	
	private void kill() 
	{
		if (this.thrower != null && this.thrower instanceof EntityLiving)
		{
			DinocraftEntity.getEntity(this.thrower).setShootingTick(0);
		}
		
		this.setDead();
	}
	
	@SideOnly(Side.CLIENT)
	@Override
	public void handleStatusUpdate(byte id) 
	{
		if (id == 3)
		{
			this.world.playSound(this.posX, this.posY, this.posZ, DinocraftSoundEvents.CRACK, SoundCategory.NEUTRAL, 1.0F, rand.nextFloat() + 1.0F, false);
			
			for (int i = 0; i < 16; ++i)
			{
				this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, this.posX, this.posY, this.posZ, Math.random() * 0.2 - 0.1, Math.random() * 0.25, Math.random() * 0.2 - 0.1, Item.getIdFromItem(DinocraftItems.RAY_BULLET));
			}
		}
	}
	
	@Override
	protected void onImpact(RayTraceResult result)
	{
		switch (result.typeOfHit) 
		{
			case BLOCK: 
			{
				Block block = this.world.getBlockState(result.getBlockPos()).getBlock();
				
				if (block instanceof BlockBush || block instanceof BlockReed || block instanceof BlockVine)
				{
					return;
				}
				else
				{
					if (!this.world.isRemote)
					{
						this.kill();
					}
					
					this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, result.getBlockPos().getX(), result.getBlockPos().getY(), result.getBlockPos().getZ(), Math.random() * 0.2 - 0.1, Math.random() * 0.25, Math.random() * 0.2 - 0.1, Item.getIdFromItem(DinocraftItems.RAY_BULLET));
				}
				
				break;
			}
			
			case ENTITY: 
			{
				if (!this.world.isRemote && result.entityHit != null && result.entityHit instanceof EntityLivingBase && result.entityHit != this.getThrower())
				{
					EntityLivingBase thrower = this.getThrower();
					result.entityHit.attackEntityFrom(thrower != null ? thrower instanceof EntityPlayer ? DamageSource.causeThrownDamage(this, thrower) : DamageSource.causeMobDamage(thrower) : DamageSource.GENERIC, result.entityHit.isNonBoss() ? this.rand.nextFloat() + 4.5F : this.rand.nextFloat() + 0.5F);
					this.world.playSound(null, result.entityHit.getPosition(), DinocraftSoundEvents.HIT, SoundCategory.NEUTRAL, 1.0F, rand.nextFloat() + 1.0F);
            		this.kill();
				}
				else
				{
					return;
				}
				
				this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, result.entityHit.posX, result.entityHit.posY, result.entityHit.posZ, Math.random() * 0.2 - 0.1, Math.random() * 0.25, Math.random() * 0.2 - 0.1, Item.getIdFromItem(DinocraftItems.RAY_BULLET));

				break;
			}
			
			default: break;
		}
		
		if (!this.world.isRemote)
		{
			this.world.setEntityState(this, (byte) 3);
			this.kill();
		}
	}

	@Override
	public void onUpdate() 
	{
		if (this.ticksExisted > 200)
		{
			this.setDead();
		}
		
		if (this.isInWater())
		{
			this.motionY -= 0.005D;
			this.motionX *= 0.95D;
			this.motionZ *= 0.95D;
		}
		
		super.onUpdate();
	}
	
	@Override
	protected float getGravityVelocity()
	{
		return this.dataManager.get(GRAVITY);
	}
}

 

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8 hours ago, poopoodice said:

No, I don't think so, because those variables were declared in the onUpdate method.

Yeah that's what I was trying to say. Rewrite the onUpdate() and remove those things shouldn't be too hard, and there must be something you don't want in it as well.

Edited by poopoodice
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