Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

help with player rotation 1.14


AlexVR
 Share

Recommended Posts

Im trying to make the player rotate on spot (as if the mouse was constantly moving just right, or just left) like this, but no Y movement like the video attached. Im on the player tick event, but i dont think i fully understand the look vector and the lookat method to implement this.

 

 

 

Link to comment
Share on other sites

2 hours ago, AlexVR said:

Im trying to make the player rotate on spot (as if the mouse was constantly moving just right, or just left) like this, but no Y movement like the video attached. Im on the player tick event, but i dont think i fully understand the look vector and the lookat method to implement this.

Post what code you have tried.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

17 hours ago, Animefan8888 said:

Post what code you have tried.


I havent really attempted much couse i dont know know how to approach it. This is my  current doing since i posted this.I just have him looking at each pedestal ass the ritual happens. but ideally i want it to be not pedestal dependant and a fluid motion not jumping from one to the next. Ill attach a video demo.
 

Spoiler

 



 

Spoiler

Its a bit messy right now, but i just want to get it working first. This is on


public static void onPlayerTick(TickEvent.PlayerTickEvent event){

if (iPlayerAbility.getInRitual()){
    KeyBinding.unPressAllKeys();
    player.setVelocity(0,0,0);
    player.setJumping(false);
    player.addPotionEffect(new EffectInstance(Effects.SLOWNESS,1,999));
    Minecraft.getInstance().gameSettings.thirdPersonView = 2;
    Minecraft.getInstance().gameSettings.hideGUI = true;
    Minecraft.getInstance().gameSettings.fov = 195;
    Minecraft.getInstance().gameSettings.mouseSensitivity = -1F/3F;
    player.lookAt(EntityAnchorArgument.Type.EYES,new Vec3d(iPlayerAbility.getListOfPedestals().get(0).getPos().add(0,9,0)));
    BlockPos particlePos =  iPlayerAbility.getListOfPedestals().get(0).getPos();
    Minecraft.getInstance().worldRenderer.addParticle(ParticleTypes.PORTAL,true,(double)particlePos.getX(),(double)particlePos.getY(),(double)particlePos.getZ(),(player.posX-particlePos.getX())/3,0.0,(player.posZ-particlePos.getZ())/3);
    if (iPlayerAbility.getRitualTimer()%100 == 0){
        System.out.println(player.getLookVec().toString());
        iPlayerAbility.getListOfPedestals().remove(0);
    }
    if (iPlayerAbility.getRitualTimer()>=iPlayerAbility.getRitualTotalTimer()){
        iPlayerAbility.flipRitual();
        Minecraft.getInstance().gameSettings.mouseSensitivity = 0.5D;
        event.player.world.addEntity(new LightningBoltEntity(event.player.world,player.posX,player.posY,player.posZ,true));
        Minecraft.getInstance().gameSettings.thirdPersonView = 0;
        Minecraft.getInstance().gameSettings.hideGUI = false;
        Minecraft.getInstance().gameSettings.fov = iPlayerAbility.getFOV();
        iPlayerAbility.setRitualTimer(1);


    }else{
        iPlayerAbility.incrementRitualTimer();

    }

}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.