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Connection Refused error


halima

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Hi, I am struggling to get my server to run. When I run the server I get this message " main WARN Disabling terminal, you're running in an unsupported environment."  When I try to join I get the Connection refused error. I have checked the ports, firewall and server properties and everything is fine.( I originally was running the server from a different PC and I got the same connection refused error yesterday, which hasn't happened before, but I didn't check if I got any warnings because I thought it would be fine after I copied the world over to a different PC). Also might be good to mention that I haven't ran this server in awhile before yesterday, never had issues like this with it. If anyone can help or suggest anything, i'd appreciate it a lot,

 

Thank you.

 

 

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Please provide debug.log from both server and client

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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14 hours ago, DaemonUmbra said:

Please provide debug.log from both server and client

[10Nov2019 10:13:32.747] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 28.0.45, --fml.mcpVersion, 20190719.225934, --fml.mcVersion, 1.14.4, --fml.forgeGroup, net.minecraftforge, nogui]
[10Nov2019 10:13:32.750] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 3.2.0+60+b86c1d4 starting: java version 1.8.0_231 by Oracle Corporation
[10Nov2019 10:13:33.046] [main/INFO] [net.minecraftforge.fml.loading.FixSSL/CORE]: Added Lets Encrypt root certificates as additional trust
[10Nov2019 10:13:33.669] [main/INFO] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Launching target 'fmlserver' with arguments [--gameDir, ., nogui]
[10Nov2019 10:13:41.071] [main/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498]
[10Nov2019 10:13:41.073] [main/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[10Nov2019 10:13:41.074] [main/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0]
[10Nov2019 10:13:41.075] [main/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498]
[10Nov2019 10:13:41.077] [main/WARN] [net.minecraft.command.Commands/]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[10Nov2019 10:13:41.149] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Starting minecraft server version 1.14.4
[10Nov2019 10:13:41.391] [modloading-worker-9/INFO] [net.minecraftforge.common.ForgeMod/FORGEMOD]: Forge mod loading, version 28.0.45, for MC 1.14.4 with MCP 20190719.225934
[10Nov2019 10:13:41.392] [modloading-worker-9/INFO] [net.minecraftforge.common.MinecraftForge/FORGE]: MinecraftForge v28.0.45 Initialized
[10Nov2019 10:13:41.878] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [uteamcore] Starting version check at https://api.u-team.info/update/uteamcore.json
[10Nov2019 10:13:41.880] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Loading properties
[10Nov2019 10:13:41.882] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Default game type: SURVIVAL
[10Nov2019 10:13:41.882] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Generating keypair
[10Nov2019 10:13:42.057] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Starting Minecraft server on *:25585
[10Nov2019 10:13:42.064] [Server thread/INFO] [net.minecraft.network.NetworkSystem/]: Using default channel type
[10Nov2019 10:13:42.640] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [uteamcore] Found status: OUTDATED Current: 2.7.0.129 Target: 2.7.8.138
[10Nov2019 10:13:42.641] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [usefulbackpacks] Starting version check at https://api.u-team.info/update/usefulbackpacks.json
[10Nov2019 10:13:42.762] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [usefulbackpacks] Found status: OUTDATED Current: 1.7.0.34 Target: 1.7.4.46
[10Nov2019 10:13:42.762] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [forge] Starting version check at https://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
[10Nov2019 10:13:43.140] [Thread-1/FATAL] [net.minecraftforge.common.ForgeConfig/CORE]: Forge config just got changed on the file system!
[10Nov2019 10:13:43.158] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Preparing level "world"
[10Nov2019 10:13:43.204] [Forge Version Check/INFO] [net.minecraftforge.fml.VersionChecker/]: [forge] Found status: OUTDATED Current: 28.0.45 Target: 28.1.0
[10Nov2019 10:13:43.446] [Server thread/INFO] [net.minecraft.resources.SimpleReloadableResourceManager/]: Reloading ResourceManager: u_team_core-1.14.4-2.7.0.129.jar, useful_backpacks-1.14.4-1.7.0.34.jar, forge-1.14.4-28.0.45-universal.jar, Default
[10Nov2019 10:13:44.003] [Server thread/INFO] [net.minecraft.item.crafting.RecipeManager/]: Loaded 6 recipes
[10Nov2019 10:13:44.521] [Server thread/INFO] [net.minecraft.advancements.AdvancementList/]: Loaded 811 advancements
[10Nov2019 10:13:44.824] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Preparing start region for dimension minecraft:overworld
[10Nov2019 10:13:45.350] [Server thread/INFO] [net.minecraft.world.chunk.listener.LoggingChunkStatusListener/]: Preparing spawn area: 0%
[10Nov2019 10:13:45.350] [Server thread/INFO] [net.minecraft.world.chunk.listener.LoggingChunkStatusListener/]: Preparing spawn area: 0%
[10Nov2019 10:13:45.637] [Server thread/INFO] [net.minecraft.world.chunk.listener.LoggingChunkStatusListener/]: Time elapsed: 813 ms
[10Nov2019 10:13:45.639] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Done (2.551s)! For help, type "help"
[10Nov2019 10:13:45.779] [Server thread/INFO] [net.minecraft.world.server.ChunkManager/]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
[10Nov2019 10:13:45.779] [Server thread/INFO] [net.minecraft.world.server.ChunkManager/]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved

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That appears to be latest.log from your server, that is not what I asked for and doesn’t appear to contain any messages about a client attempting to connect.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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