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[Solved] [1.12.2] Why is client player null?


SapphireSky

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This is driving me nuts and it's probably some stupid overlook. I've done this literally a dozen times but lost all my computer data so I can't check my old code.

I'm trying to replace the vanilla HUD with my own, and I can remove the vanilla one just fine but for some reason as soon as I try to access the client player it tells me the player is null.

 

Main event handler

	@SidedProxy(clientSide = "ww.souls.net.ClientProxy", serverSide = "ww.souls.net.ServerProxy")
	public static ServerProxy proxy;

	@EventHandler
	public void init(FMLInitializationEvent event)
	{
		proxy.init();
    }

 

Registering render event on client

@SideOnly(Side.CLIENT)
public class ClientProxy extends ServerProxy
{
	@Override
	public void init()
	{
		MinecraftForge.EVENT_BUS.register(new PlayerHud());
	}
}

 

Render event


	private void render()
	{
		//OpenGL stuff

		float health = player.getHealth() / mc.player.getMaxHealth(); // <- Crashes when first accessing 'null' player here
		float hunger = player.getFoodStats().getFoodLevel() / 20f;
		float exp = player.experience;

		mc.getTextureManager().bindTexture(res);

		ItemStack mainhand = player.getHeldItemMainhand();
		ItemStack offhand = player.getHeldItemOffhand();

		int y = screenheight - 100;
		int x = 20;
		drawTexturedModalRect(x, y, offhand.getCount() == 0 ? 0 : 46, 23, 22, 35);
		drawTexturedModalRect(x, y - 23, 23, 0, 22, 72);

		//OpenGL stuff
	}

	@SubscribeEvent
	public void onRender(RenderGameOverlayEvent.Pre event)
	{
		if (event.getType() == ElementType.ARMOR || event.getType() == ElementType.FOOD || event.getType() == ElementType.HEALTH
				|| event.getType() == ElementType.HEALTHMOUNT || event.getType() == ElementType.HOTBAR
				|| event.getType() == ElementType.JUMPBAR)
		{
			event.setCanceled(true);
			return;
		}

		if (event.getType() == ElementType.EXPERIENCE)
		{
			render();
			renderEnemyHealth();
			event.setCanceled(true);
		}
	}

 

Edited by SapphireSky
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On 11/13/2019 at 3:39 AM, diesieben07 said:

Where is this player variable coming from?

Oops, thought I included that up there.

It's in the class, defined in constructor.

	private Minecraft mc;
	private EntityPlayer player;

	public PlayerHud()
	{
		mc = Minecraft.getMinecraft();
		player = mc.player;
      	//....
	}

 

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19 minutes ago, diesieben07 said:

You cannot do that. The player can and will change. You have to always get it from the game.

That's how I've always gotten it to work before... And I have it working that way in 1.14.

Isn't Minecraft.getMinecraft().player literally "getting it from the game"?

How else am I supposed to get the client player then?

 

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Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
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