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[1.14.4] Player Model Rotations


Redstoneguy129

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Don't know what to put for the rotations as the render is not rotating.

@SubscribeEvent
    public void preRenderPlayerPre(RenderPlayerEvent.Pre event) {
        event.setCanceled(true);
        Entity entity = EntityType.byKey(EntityInit.PYRONITE.getRegistryName().toString()).get().create(event.getEntity().world);
        Minecraft.getInstance().getRenderManager().getRenderer(entity.getClass()).doRender(entity, event.getX(), event.getY(), event.getZ(), event.getEntityLiving().renderYawOffset, event.getPartialRenderTick());
    }

Edited by Redstoneguy129
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  • 2 weeks later...

In between the line where you create the entity and the line where you render it, you need to put in:
entity.rotationYaw = player.rotationYaw
along with all of the other rotation variables, such as prevyaw, pitch, prevpitch, etc. basically every variable that has to do with the rotation of the entity

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