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[1.12.2] Problem spawning entity with right click


grillo781

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when I spawn an entity with custom constructor using an item it use the values of the default constructor, this is the entity class:

public class EntityBey extends EntityCreature{
	
	public ItemStack layer;
    public ItemStack disk;
    public ItemStack driver;

    public EntityBey(World worldIn) {
        this(worldIn, new ItemStack(BeyRegistry.ACHILLESA4),
                new ItemStack(BeyRegistry.ELEVENDISK), new ItemStack(BeyRegistry.XTENDDRIVER));
    }

    public EntityBey(World worldIn, ItemStack layerIn, ItemStack diskIn, ItemStack driverIn) {
        super(worldIn);
        this.setSize(0.25F, 0.25F);
        this.height = 0.253F;
        layer = layerIn;
        disk = diskIn;
        driver = driverIn;
    }
	
	@Override
	public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) {
		this.setEquipmentBasedOnDifficulty(difficulty);
		return super.onInitialSpawn(difficulty, livingdata);
	}
	
	@Override
	protected void applyEntityAttributes() {
		super.applyEntityAttributes();
		this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(100);
		this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(1D);
	}
	
	@Override
	protected void initEntityAI() {
		this.tasks.addTask(0, new EntityAIWander(this, 1.0D));
//		this.tasks.addTask(0, new EntityAIAttackMelee(this, 1, true));
		super.initEntityAI();
	}
	
	public float getEyeHeight()
    {
        return this.height-0.1F;
    }
	
	@Override
	public void onRemovedFromWorld() {
		BeyCraft.logger.info("Bey die");
		super.onRemovedFromWorld();
	}

	@Override
	protected boolean canDespawn() {
		return false;
	}
	
	@Override
	protected SoundEvent getDeathSound() {
		return SoundHandler.BEY_HIT;
	}
	
	@Override
	protected SoundEvent getHurtSound(DamageSource damageSourceIn) {
		return SoundHandler.BEY_HIT;
	}
	
	protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty)
    {
        this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.STONE_SWORD));
    }
	
	@Override
	public void readEntityFromNBT(NBTTagCompound compound) {
		layer = new ItemStack(compound.getCompoundTag("Layer"));
		disk = new ItemStack(compound.getCompoundTag("Disk"));
		driver = new ItemStack(compound.getCompoundTag("Driver"));
		super.readEntityFromNBT(compound);
	}
	
	@Override
	public void writeEntityToNBT(NBTTagCompound compound) {
		compound.setTag("Layer", layer.writeToNBT(new NBTTagCompound()));
		compound.setTag("Disk", disk.writeToNBT(new NBTTagCompound()));
		compound.setTag("Driver", driver.writeToNBT(new NBTTagCompound()));
		super.writeEntityToNBT(compound);
	}
}

and this the item class:

public class ItemLauncher extends Item{

	public ItemLauncher(String name) {
		setCreativeTab(BeyCraft.beyCraftTab);
		setRegistryName(name);
		setUnlocalizedName(name);
		setMaxStackSize(1);
		BeyRegistry.ITEMS.add(this);
	}
	
	@Override
	public ICapabilityProvider initCapabilities(ItemStack stack, NBTTagCompound nbt) {
		if( stack.getItem() == this ) {
			return new BeyBladeProvider();
		}
		return null;
	}
	
	@Override
    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
        if (!worldIn.isRemote) {
            if (playerIn.isSneaking()) {
                playerIn.openGui(BeyCraft.instance, 0, worldIn, 0, 0, 0);
            } else {
                EntityBey beyEntity = new EntityBey(worldIn, new ItemStack(BeyRegistry.ACHILLESA4),
                        new ItemStack(BeyRegistry.BOOSTDISK), new ItemStack(BeyRegistry.VOLCANICDRIVER));
                beyEntity.setLocationAndAngles(playerIn.posX, playerIn.posY, playerIn.posZ, 0, 0);
                worldIn.spawnEntity(beyEntity);
            }
        }
        return super.onItemRightClick(worldIn, playerIn, handIn);
    }
}

 

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2 hours ago, diesieben07 said:

The client-side entity will always use the default constructor. If you need additional data to be synced to the client you can use IEntityAdditionalSpawnData (sent only once on spawning) or EntityDataManager (kept in sync all the time).

Fixed, thx u

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