Jump to content

20 tick based item use


Keheck

Recommended Posts

For a mod that adds guns to Minecraft, I want a method to check if the player right-clicks (aka uses) the item, to which the response of the game is that the weapon is firing. I'm using the "onItemRightClick(World, PlayerEntity, Hand)" method, which seems to fire 10 times a second, which means it is fired every other tick. But I want a method that fires every tick, 20 times a second, 0.05s. I know that there is an "onUsingTick(ItemStack, LivingEntity, int)" method, but I can't seem to get it working, although it is "Called each tick while using the item". Is there a way I can get it to work?

 

Update: I've looked for overrides of the method, but there don't seem to be any

Edited by Keheck
Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

Show what you tried.

I've only tried overriding the method so far. I'm very new to modding, so I don't know many ways of getting things to work in Forge.

To test if the method gets called I used the logger of the mod to log a message

Edited by Keheck
Link to comment
Share on other sites

7 minutes ago, diesieben07 said:

Look at for example the vanilla bow for how to enable "using" for your item.

That's not my problem. The problem is, the method that also the bow uses is to slow for me. I want a method that fires 20 ticks/sec, not 10 ticks/sec. I can get the method to fire and also do what I want, but it's just too slow.

Link to comment
Share on other sites

16 minutes ago, diesieben07 said:

You said you used onItemRightClick. That is not (primarily) what the bow uses.

Again: You need to register your item as being "in use" for onUsingTick to be called at all. Look at the bow for how to do that.

Are we talking about the same Minecraft/Forge version? I'm using 1.14.4...

I only see "player.setActiveHand(hand)" that would maybe register an Items as being "is use"

Edited by Keheck
Link to comment
Share on other sites

25 minutes ago, Keheck said:

Are we talking about the same Minecraft/Forge version? I'm using 1.14.4...

I only see "player.setActiveHand(hand)" that would maybe register an Items as being "is use"

Okay, wait does it have something to do with the property override?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.