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Open Command Block GUI When Right-Clicking on Entity???


perigrine3

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I think the title was pretty self-explanatory, but just in case, I'm looking to have the Command Block GUI open when a player right-clicks on an entity. I came up with a way, looking at the Command Block GUI class, but it's returning with an error. Thoughts? 

 

Here's my code: 

public boolean rightClickEntity(EntityPlayer entity, EnumHand hand) {
            super.processInteract(entity, hand);



if (entity instanceof EntityPlayer)
             playerIn.displayGuiCommandBlock((TileEntityCommandBlock)tileentity);
}

 

(P.S.: I am really bad with imports so it could just be that because the auto-import setup isn't working for me because for some reason the Minecraft Forge mdk thing isn't uploading and it's being a pain in the a**, so I've been adding the imports manually.)

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17 minutes ago, perigrine3 said:

playerIn.displayGuiCommandBlock((TileEntityCommandBlock)tileentity);

You don't show where this tileentity is coming from, but odds are either it doesn't exist (is null) or isn't a tileentity.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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40 minutes ago, perigrine3 said:

are there any alternate ways to go about doing what I'm trying to do? 

I'd suggest you take a look at EntityMinecartCommandBlock, as it seems extremely similar to what you want.

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

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