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(SOLVED) [1.14.4] Unable to register custom block.


Esmerald1no

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Beforehand, I would like to mention that I am a first-time modder and the mistake that I am committing is probably a rookie one, and I promise to improve from now on.

 

Okay now to the crash,

I discovered the issue when I tried to give myself the item, depending on how I interacted with the item I would either get a null.pointer exception: Unexpected Error (when scrolling over/holding), or null.pointer exception: Render screen(moused over the item in inventory).

Initially, I believed the problem was in the BlockItem conversion, as the block possessed all the attributes that I had envisioned, minus the item, so I placed a logger event on the bus subscriber and this came up right after the event fired:

[Client thread/DEBUG] [ne.mi.re.ObjectHolderRef/]: Unable to lookup technomagical_advancements:firstblock for public static com.Esmerald1no.technomagical_advancements.Blocks.FirstBlock com.Esmerald1no.technomagical_advancements.Blocks.ModBlocks.FIRSTBLOCK. This means the object wasn't registered. It's likely just mod options.

 

I believe it is most likely a problem with the naming conventions, but I have been staring at my code for so long I can't see any difference.

 

I have attached the event bus subscriber class; a class to ensure that the name of the block will be assigned to the instance and the class that contains the information of the block itself.

 

I have reviewed the post about the FAQ, on the section about the registering of classes onto the bus, but it was not helpful for me at least, so I would appreciate if the responses were not just a link to that page.

Bus subscriber.jpg

Mod Blocks.jpg

First Block.jpg

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You can also put the object holder annotation on your class with your modid,  remove the annotation from your field and make the field’s name match the path of the objects registry name.

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  • Esmerald1no changed the title to (SOLVED) [1.14.4] Unable to register custom block.

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