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matorassan

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Your data folder doesn't really exist. Well, it does, but only in source form. At runtime all that gets packaged up into the jar file, which does not have "folders" per say.

 

Take a look at this helper class of mine:

https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/CogHelper.java

It loads xml files out of a location named "cog_config" (which is declared on line 54), line 56 shows how to get access to resources (note that if you do copy this file wholesale, you should declare your own package, class name, and fix all references to point to your own things).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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7 hours ago, matorassan said:

 I thought there is an elegant way to access the mod resources, maybe use a special folder in resources/data

...where do you think that folder is?

https://github.com/Draco18s/ReasonableRealism/tree/1.12.1/src/main/resources

You want something out of assets, add "assets" to the path. You want data, add "data" to the path.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Yes, I am aware.

I don't see why the code I supplied won't work.

There is no current "data pack" feature that creates and registers blocks, if you want something like that, you're going to have to do it yourself.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Vanilla handles those via JsonReloadListener instances. Unfortunately, these need to be registered with the MinecraftServer instance (have fun getting a reference to one) and the thing you need to register with is private.

 

But if you manage that (note that my code is a Forge PR, so I can inject my manager directly), you pass the folder you care about to super and when the game loads, you get a list of resource locations found there.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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