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[1.12.2]Double-part block breaking problem


LorenzoPapi

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I've got my "block_afp" block. It's formed by two parts, "TOP" and "DOWN". The block can be placed both on walls, on the floor and under the roof and it works perfectly but, when I break a part of the block, there's a problem. If the block isn't on the floor, the other part gets detroyed too. If the block IS on the floor, I don't know how to check for the other part to get destroyed.

Here is a working and updated repo of my mod, with my test worlds too: https://github.com/LorenzoPapi/Test-1.12.2

Edited by LorenzoPapi
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if (state.getValue(FACING) != EnumFacing.DOWN || state.getValue(FACING) != EnumFacing.UP) {

That will always be true. If the facing is UP, then this looks like if(false OR true). False or true is true. If the facing is DOWN then it would read if(true OR false). False or true is true.

A good thing, too, otherwise you'd get a NPE.

 

BlockPos blockpos1 = pos.up();

You now set this value to the pos above the pos passed, as opposed to the pos above the bottom you just worked out. blockpos1 is now two above blockpos.

if (state.getValue(PART) == BlockAFP.EnumPartType.DOWN && worldIn.getBlockState(blockpos1).getBlock() == this) {
	if (player.capabilities.isCreativeMode) {
		worldIn.setBlockToAir(pos);
	}
	worldIn.setBlockToAir(blockpos1);
}

So if the top location is this block, set the location passed to this method to air? Did you mean blockpos1? Oh also, you set it blockpos1 to air anyway regardless of creative mode, so I guess that check is pointless...

else {
	//TODO how to check for the block?
}

Uh, what does this comment even mean?

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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5 hours ago, Draco18s said:

You now set this value to the pos above the pos passed, as opposed to the pos above the bottom you just worked out. blockpos1 is now two above blockpos.

That's strange. This works for me.

5 hours ago, Draco18s said:

Uh, what does this comment even mean?

Don't care about comments, they're just sentences without any logic sometimes.

5 hours ago, Draco18s said:

That will always be true. If the facing is UP, then this looks like if(false OR true). False or true is true. If the facing is DOWN then it would read if(true OR false). False or true is true.

A good thing, too, otherwise you'd get a NPE.

One thing I don't understand. Why would always one condition be true? Does Minecraft says that if FACING isn't DOWN, it is UP?

Maybe it's something I've missed.

5 hours ago, Draco18s said:

So if the top location is this block, set the location passed to this method to air? Did you mean blockpos1? Oh also, you set it blockpos1 to air anyway regardless of creative mode, so I guess that check is pointless...

I'll change this tomorrow, I'm really tired.

Anyways, maybe I haven't explained well. This block's placement acts like a bed on the floor, kinda like a door on the sides of a block and like an "upside-down" bed under the roof of a block. But I can't destroy both the parts of the block when it's placed on the floor and under the floor.

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24 minutes ago, LorenzoPapi said:

One thing I don't understand. Why would always one condition be true? Does Minecraft says that if FACING isn't DOWN, it is UP?

Maybe it's something I've missed.

Lets start here:

if(facing != Down || facing != UP)

lets assume that facing is equal to UP and do a replacement to see what happens when the code is run.

if(UP != DOWN || UP != UP)

obviously the first one is false and the second one is true.

if(false || true)

Now we simplify. False or True is true, because we only need one side to be true for the whole statement to be true.

if(true)

 

If we repeat when facing equals DOWN instead...

if(DOWN != DOWN || DOWN != UP)

if(false || true)

if(true)

 

What about a different direction? Say...EAST?

if(EAST != DOWN || EAST != UP)

if(true || true)

if(true)

 

All possible variations will resolve to if(true) because a value cannot both be equal to DOWN and UP at the same time.

 

28 minutes ago, LorenzoPapi said:

This block's placement acts like a bed on the floor, kinda like a door on the sides of a block and like an "upside-down" bed under the roof of a block.

Oh boy. That's going to be a nightmare to figure out where all the bits are. Because when its on the floor or ceiling, the other "half" of the block is going to not be above or below.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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22 hours ago, Draco18s said:

Lets start here:

if(facing != Down || facing != UP)

lets assume that facing is equal to UP and do a replacement to see what happens when the code is run.

if(UP != DOWN || UP != UP)

obviously the first one is false and the second one is true.

if(false || true)

Now we simplify. False or True is true, because we only need one side to be true for the whole statement to be true.

if(true)

 

If we repeat when facing equals DOWN instead...

if(DOWN != DOWN || DOWN != UP)

if(false || true)

if(true)

 

What about a different direction? Say...EAST?

if(EAST != DOWN || EAST != UP)

if(true || true)

if(true)

 

All possible variations will resolve to if(true) because a value cannot both be equal to DOWN and UP at the same time.

I didn't think about it. Thanks for explaining!

23 hours ago, LorenzoPapi said:

I'll change this tomorrow, I'm really tired.

Actually, this entire piece of code was copied and pasted from BlockDoor.class . And it works.

22 hours ago, Draco18s said:

Oh boy. That's going to be a nightmare to figure out where all the bits are. Because when its on the floor or ceiling, the other "half" of the block is going to not be above or below

Ikr? This is why I asked help on the forum. I was going crazy.

Anyways, I've updated the repo: https://github.com/LorenzoPapi/Test-1.12.2

Some help would be amazing.

Edited by LorenzoPapi
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I really don't know how to do this. I've been thinking of how to do this (didn't code anything, since I didn't know what to write), but I had only an idea. Using another HOR_FACING property, but:

1) This HOR_FACING property should be null when the normal "FACING" property isn't DOWN or UP;

2) I think making another property just to check for a part of the block is completely useless.

So this is what I have right now...nothing.

Any kind of help would be appreciated. I'm going to bed now.

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You need two properties.

HALF and FACING

If HALF is A (call it whatever you want) you know you have the A part of the bed and can using the facing.offset property to find the other half. If HALF is B you know you have the B part of the bed and can use the facing.getOpposite().offset to find the other half.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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On 12/6/2019 at 10:37 PM, Draco18s said:

That's going to be a nightmare to figure out where all the bits are. Because when its on the floor or ceiling, the other "half" of the block is going to not be above or below.

But as you said, I can't use offset, because the other "HALF" of the block won't be above or below.

And btw I already have those two properties.

Edited by LorenzoPapi
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9 hours ago, LorenzoPapi said:

But as you said, I can't use offset, because the other "HALF" of the block won't be above or below.

And btw I already have those two properties.

...Did you not understand what I said?

facing.offset totally tells you where the other block is because you know which half due to the HALF property. I said you couldn't do what you were doing with only a FACING property.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Whassit called... give me a bit to find it.

 

Oh yeah, they split it up.

getXOffset(), getYOffset(), getZOffset()

 

You can also use blockpos.offset(facing).

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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a0f0b759d895c15ceb3e3bcb5f3c2db7c582edf0 |     | LC    | attributefix       | 1.0.12                  | AttributeFix-Forge-1.12.2-1.0.12.jar                  | None                                     |     | LC    | atum               | 2.0.20                  | Atum-1.12.2-2.0.20.jar                                | None                                     |     | LC    | bloodmoon          | 1.5.3                   | Bloodmoon-MC1.12.2-1.5.3.jar                          | d72e0dd57935b3e9476212aea0c0df352dd76291 |     | LC    | forgelin           | 1.8.4                   | Forgelin-1.8.4.jar                                    | None                                     |     | LC    | bountiful          | 2.2.2                   | Bountiful-2.2.2.jar                                   | None                                     |     | LC    | camera             | 1.0.10                  | camera-1.0.10.jar                                     | None                                     |     | LC    | chisel             | MC1.12.2-1.0.2.45       | Chisel-MC1.12.2-1.0.2.45.jar                          | None                                     |     | LC    | collective         | 3.0                     | collective-1.12.2-3.0.jar                             | None                                     |     | LC    | reskillable        | 1.12.2-1.13.0           | Reskillable-1.12.2-1.13.0.jar                         | None                                     |     | LC    | compatskills       | 1.12.2-1.17.0           | CompatSkills-1.12.2-1.17.0.jar                        | None                                     |     | LC    | creativecore       | 1.10.0                  | CreativeCore_v1.10.71_mc1.12.2.jar                    | None                                     |     | LC    | customnpcs         | 1.12                    | CustomNPCs_1.12.2-(05Jul20).jar                       | None                                     |     | LC    | darknesslib        | 1.1.2                   | DarknessLib-1.12.2-1.1.2.jar                          | 220f10d3a93b3ff5fbaa7434cc629d863d6751b9 |     | LC    | dungeonsmod        | @VERSION@               | DungeonsMod-1.12.2-1.0.8.jar                          | None                                     |     | LC    | enhancedvisuals    | 1.3.0                   | EnhancedVisuals_v1.4.4_mc1.12.2.jar                   | None                                     |     | LC    | extrautils2        | 1.0                     | extrautils2-1.12-1.9.9.jar                            | None                                     |     | LC    | futuremc           | 0.2.6                   | Future-MC-0.2.19.jar                                  | None                                     |     | LC    | geckolib3          | 3.0.30                  | geckolib-forge-1.12.2-3.0.31.jar                      | None                                     |     | LC    | gottschcore        | 1.15.1                  | GottschCore-mc1.12.2-f14.23.5.2859-v1.15.1.jar        | None                                     |     | LC    | hardcorerevival    | 1.2.0                   | HardcoreRevival_1.12.2-1.2.0.jar                      | None                                     |     | LC    | waila              | 1.8.26                  | Hwyla-1.8.26-B41_1.12.2.jar                           | None                                     |     | LE    | imsm               | 1.12                    | Instant Massive Structures Mod 1.12.2.jar             | None                                     |     | L     | journeymap         | 1.12.2-5.7.1p2          | journeymap-1.12.2-5.7.1p2.jar                         | None                                     |     | L     | mobsunscreen       | @version@               | mobsunscreen-1.12.2-3.1.5.jar                         | None                                     |     | L     | morpheus           | 1.12.2-3.5.106          | Morpheus-1.12.2-3.5.106.jar                           | None                                     |     | L     | llibrary           | 1.7.20                  | llibrary-1.7.20-1.12.2.jar                            | None                                     |     | L     | mowziesmobs        | 1.5.8                   | mowziesmobs-1.5.8.jar                                 | None                                     |     | L     | nocubessrparmory   | 3.0.0                   | NoCubes_SRP_Combat_Addon_3.0.0.jar                    | None                                     |     | L     | nocubessrpnests    | 3.0.0                   | NoCubes_SRP_Nests_Addon_3.0.0.jar                     | None                                     |     | L     | nocubessrpsurvival | 3.0.0                   | NoCubes_SRP_Survival_Addon_3.0.0.jar                  | None                                     |     | L     | nocubesrptweaks    | V4.1                    | nocubesrptweaks-V4.1.jar                              | None                                     |     | L     | patchouli          | 1.0-23.6                | Patchouli-1.0-23.6.jar                                | None                                     |     | L     | artifacts          | 1.1.2                   | RLArtifacts-1.1.2.jar                                 | None                                     |     | L     | rsgauges           | 1.2.8                   | rsgauges-1.12.2-1.2.8.jar                             | None                                     |     | L     | rustic             | 1.1.7                   | rustic-1.1.7.jar                                      | None                                     |     | L     | silentlib          | 3.0.13                  | SilentLib-1.12.2-3.0.14+168.jar                       | None                                     |     | L     | scalinghealth      | 1.3.37                  | ScalingHealth-1.12.2-1.3.42+147.jar                   | None                                     |     | L     | lteleporters       | 1.12.2-3.0.2            | simpleteleporters-1.12.2-3.0.2.jar                    | None                                     |     | L     | spartanshields     | 1.5.5                   | SpartanShields-1.12.2-1.5.5.jar                       | None                                     |     | L     | spartanweaponry    | 1.5.3                   | SpartanWeaponry-1.12.2-1.5.3.jar                      | None                                     |     | L     | srparasites        | 1.9.18                  | SRParasites-1.12.2v1.9.18.jar                         | None                                     |     | L     | treasure2          | 2.2.0                   | Treasure2-mc1.12.2-f14.23.5.2859-v2.2.1.jar           | None                                     |     | L     | treeharvester      | 4.0                     | treeharvester_1.12.2-4.0.jar                          | None                                     |     | L     | twilightforest     | 3.11.1021               | twilightforest-1.12.2-3.11.1021-universal.jar         | None                                     |     | L     | variedcommodities  | 1.12.2                  | VariedCommodities_1.12.2-(31Mar23).jar                | None                                     |     | L     | voicechat          | 1.12.2-2.4.32           | voicechat-forge-1.12.2-2.4.32.jar                     | None                                     |     | L     | wolfarmor          | 3.8.0                   | WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar | None                                     |     | L     | worldborder        | 2.3                     | worldborder_1.12.2-2.3.jar                            | None                                     |     | L     | midnight           | 0.3.5                   | themidnight-0.3.5.jar                                 | None                                     |     | L     | structurize        | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar               | None                                     |     Loaded coremods (and transformers):  llibrary (llibrary-core-1.0.11-1.12.2.jar)   net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer   net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)    AstralCore (astralsorcery-1.12.2-1.10.27.jar)    CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar)    SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.8.jar)    ForgelinPlugin (Forgelin-1.8.4.jar)    midnight (themidnight-0.3.5.jar)   com.mushroom.midnight.core.transformer.MidnightClassTransformer FutureMC (Future-MC-0.2.19.jar)   thedarkcolour.futuremc.asm.CoreTransformer SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)    Backpacked (backpacked-1.4.3-1.12.2.jar)   com.mrcrayfish.backpacked.asm.BackpackedTransformer LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)   codersafterdark.reskillable.base.asm.ClassTransformer LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)   lumien.bloodmoon.asm.ClassTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • When i add mods like falling leaves, visuality and kappas shaders, even if i restart Minecraft they dont show up in the mods menu and they dont work
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