Jump to content

[1.12.2]Problem with armor animation


Itz_Yuseix

Recommended Posts

Just now, Itz_Yuseix said:

My Class File

package addon.dsm.armor.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

/**
 * ModelPlayer - Either Mojang or a mod author
 * Created using Tabula 7.1.0
 */
public class ModeloRopas extends ModelBiped {
    public ModelRenderer BrazoIsquierdo;
    public ModelRenderer PiernaDerecha;
    public ModelRenderer BrazoDerecho;
    public ModelRenderer PiernaIsquierda;
    public ModelRenderer Cuerpo;

    public ModeloRopas(float f)
    {
        super(f, 0, 64, 64);
        this.textureWidth = 64;
        this.textureHeight = 64;
        
        this.PiernaIsquierda = new ModelRenderer(this, 0, 48);
        this.PiernaIsquierda.setRotationPoint(1.9F, 12.0F, 0.0F);
        this.PiernaIsquierda.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.25F);
        this.PiernaDerecha = new ModelRenderer(this, 0, 32);
        this.PiernaDerecha.setRotationPoint(-1.9F, 12.0F, 0.0F);
        this.PiernaDerecha.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.25F);
        this.BrazoDerecho = new ModelRenderer(this, 40, 32);
        this.BrazoDerecho.setRotationPoint(-5.0F, 2.0F, 10.0F);
        this.BrazoDerecho.addBox(-3.0F, -2.0F, -12.0F, 4, 12, 4, 0.25F);
        this.BrazoIsquierdo = new ModelRenderer(this, 48, 48);
        this.BrazoIsquierdo.setRotationPoint(5.0F, 2.0F, 0.0F);
        this.BrazoIsquierdo.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, 0.25F);
        this.Cuerpo = new ModelRenderer(this, 16, 32);
        this.Cuerpo.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.Cuerpo.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.25F);
        
        this.bipedBody.addChild(this.Cuerpo);
        this.bipedLeftArm.addChild(this.BrazoIsquierdo);
        this.bipedRightArm.addChild(this.BrazoDerecho);
        this.bipedLeftArm.addChild(this.BrazoIsquierdo);
        this.bipedLeftLeg.addChild(this.PiernaIsquierda);
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
        this.PiernaIsquierda.render(f5);
        this.PiernaDerecha.render(f5);
        this.BrazoDerecho.render(f5);
        this.BrazoIsquierdo.render(f5);
        this.Cuerpo.render(f5);
    }

    /**
     * This is a helper function from Tabula to set the rotation of model parts
     */
    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}

 

Link to comment
Share on other sites

You could probably just remove your render() override entirely and the problem may fix itself; you don't seem to be doing anything special and you properly set your model objects as children of the parent's objects, so the parent model can just handle everything on its own. If you don't want to get rid of it, just remove your individual render calls for your objects and call the method's super.

Admittedly though, it's been a while since I've worked with entity models.

  • Confused 1

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

Link to comment
Share on other sites

20 hours ago, imacatlolol said:

You could probably just remove your render() override entirely and the problem may fix itself; you don't seem to be doing anything special and you properly set your model objects as children of the parent's objects, so the parent model can just handle everything on its own. If you don't want to get rid of it, just remove your individual render calls for your objects and call the method's super.

Admittedly though, it's been a while since I've worked with entity models.

image.png.f6c0794e7f2daf6a4448a4dde06c9e9c.pngi remove my render() 

Link to comment
Share on other sites

3 minutes ago, Itz_Yuseix said:

image.png.f6c0794e7f2daf6a4448a4dde06c9e9c.pngi remove my render() 

this is my item class 
 

package addon.dsm.items;

import addon.dsm.armor.model.ModeloRopas;
import addon.dsm.main.DemonSlayerMain;
import addon.dsm.main.IHasModel;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class DSMRopa1 extends ItemArmor implements IHasModel{
    public DSMRopa1(String name, CreativeTabs tab, ArmorMaterial materialIn, EntityEquipmentSlot equipmentSlotIn) {
        super(materialIn, 1, equipmentSlotIn);
        setUnlocalizedName(name);
        setRegistryName(name);
        setCreativeTab(tab);
        setMaxStackSize(1);
        
        ModItems.ITEMS.add(this);
    }

    @Override
    public void registerModels() {
        
        DemonSlayerMain.proxy.registerItemRenderer(this, 0, "inventory");
    }
    @SideOnly(Side.CLIENT)
    @Override
    public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) 
    {
        if(!itemStack.isEmpty()) 
        {
            if(itemStack.getItem() instanceof ItemArmor) 
            {
                ModeloRopas armorModel = new ModeloRopas(0.25f);
                ModeloRopas armorModelLegs = new ModeloRopas(0.25f);
                
                armorModel.bipedBody.showModel = (armorSlot == EntityEquipmentSlot.CHEST) || (armorSlot == EntityEquipmentSlot.CHEST);
                armorModel.bipedRightArm.showModel = armorSlot == EntityEquipmentSlot.CHEST;
                armorModel.bipedLeftArm.showModel = armorSlot == EntityEquipmentSlot.CHEST;
                armorModelLegs.bipedRightLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET);
                armorModelLegs.bipedLeftLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET);

                armorModel.isSneak = _default.isSneak;
                armorModel.isRiding = _default.isRiding;
                armorModel.isChild = _default.isChild;
                armorModel.rightArmPose = _default.rightArmPose;
                armorModel.leftArmPose = _default.leftArmPose;
                
                armorModelLegs.isSneak = _default.isSneak;
                armorModelLegs.isRiding = _default.isRiding;
                armorModelLegs.isChild = _default.isChild;
                armorModelLegs.rightArmPose = _default.rightArmPose;
                armorModelLegs.leftArmPose = _default.leftArmPose;

                return armorModel;
            }
        }
        
        return null;
    }    
}
 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Post logs as per https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/ They may have information that will answer these questions.
    • I was left reeling when a glitch on a cryptocurrency exchange caused me to lose $166,000 worth of my hard-earned savings. It felt like my entire world had crumbled in the blink of an eye, leaving me with a sense of hopelessness. Determined not to give up, I delved into research on recovery options, unsure of what to expect. That's when I stumbled upon I was left reeling when a glitch on a cryptocurrency exchange caused me to lose $166,000 worth of my hard-earned savings. It felt like my entire world had crumbled in the blink of an eye, leaving me with a sense of hopelessness. Determined not to give up, I delved into research on recovery options, unsure of what to expect. That's when I stumbled upon DIGITAL HACK RECOVERY, a beacon of hope in my darkest hour. Despite my initial doubts, I decided to take a leap of faith and give them a shot as a final lifeline. The experts at DIGITAL HACK RECOVERY proved to be masters of their craft, guiding me through their exclusive process with precision and expertise. Utilizing cutting-edge blockchain analysis methods, they were able to track down the elusive trail of my missing funds and identify the exact point of failure. Their forensic talents were unparalleled as they tirelessly combed through the intricate web of blockchain data to locate my cryptocurrency. With each step they took, they kept me informed of their progress, never wavering in their belief that my funds could be rescued. After several painstaking weeks, DIGITAL HACK RECOVERY finally located and restored my $166,000 worth of cryptocurrency. I was awestruck that they were able to salvage what I had thought was lost forever. The whole experience restored my faith in the crypto space and proved that even in the worst situations, recovery is possible with the right experts on your side. I will be forever grateful to DIGITAL HACK RECOVERY for giving me back my life savings when I needed it most. Their tireless efforts and technical mastery turned what could have been a devastating loss into an uplifting success story. Book a time with DIGITAL HACK RECOVERY through: digital hack recovery @ techie . com &  +12018871705
    • public class ParticleReboundRecipe implements Recipe<CraftingContainer> { private List<ParticleReboundIngredient> inputs; private ParticleReboundFuel fuel; private ItemStack output; public ParticleReboundRecipe(List<ParticleReboundIngredient> inputs, ParticleReboundFuel fuel, ItemStack output) { this.inputs = inputs; this.fuel = fuel; this.output = output; } // TODO: Implement interface ... // TODO: Move to separate file if desired public record ParticleReboundIngredient(Ingredient ingredient, int count) { public static final Codec<ParticleReboundIngredient> CODEC = RecordCodecBuilder.create( builder -> builder.group( Ingredient.CODEC.fieldOf("ingredient").forGetter((i) -> i.ingredient), Codec.INT.fieldOf("count").forGetter(i -> i.count) ).apply(builder, ParticleReboundIngredient::new) ); } // TODO: Move to separate file if desired public record ParticleReboundFuel(String tag) { public static final Codec<ParticleReboundFuel> CODEC = RecordCodecBuilder.create( builder -> builder.group(Codec.STRING.fieldOf("tag").forGetter(f -> f.tag)).apply(builder, ParticleReboundFuel::new) ); public boolean isFuel(ItemStack stack) { // TODO: Check if fuel item matches the tag } } public class Serializer implements RecipeSerializer<ParticleReboundRecipe> { public static final Codec<ParticleReboundRecipe> CODEC = RecordCodecBuilder.create( builder -> builder.group( ParticleReboundIngredient.CODEC.listOf().fieldOf("inputs").forGetter(r -> r.inputs), ParticleReboundFuel.CODEC.fieldOf("fuel").forGetter(r -> r.fuel), ItemStack.CODEC.fieldOf("output").forGetter(r -> r.output) ).apply(builder, ParticleReboundRecipe::new) ); @Override public @NotNull Codec<ParticleReboundRecipe> codec() { return CODEC; } // TODO: The rest ... } }   ?
    • I'm sure load and SaveAdditional are what you are looking for, probably. Mind sharing your BE class code? You also need to override onLoad method if you haven't
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.