Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.12.2]Problem with armor animation


Recommended Posts

Just now, Itz_Yuseix said:

My Class File

package addon.dsm.armor.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

/**
 * ModelPlayer - Either Mojang or a mod author
 * Created using Tabula 7.1.0
 */
public class ModeloRopas extends ModelBiped {
    public ModelRenderer BrazoIsquierdo;
    public ModelRenderer PiernaDerecha;
    public ModelRenderer BrazoDerecho;
    public ModelRenderer PiernaIsquierda;
    public ModelRenderer Cuerpo;

    public ModeloRopas(float f)
    {
        super(f, 0, 64, 64);
        this.textureWidth = 64;
        this.textureHeight = 64;
        
        this.PiernaIsquierda = new ModelRenderer(this, 0, 48);
        this.PiernaIsquierda.setRotationPoint(1.9F, 12.0F, 0.0F);
        this.PiernaIsquierda.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.25F);
        this.PiernaDerecha = new ModelRenderer(this, 0, 32);
        this.PiernaDerecha.setRotationPoint(-1.9F, 12.0F, 0.0F);
        this.PiernaDerecha.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.25F);
        this.BrazoDerecho = new ModelRenderer(this, 40, 32);
        this.BrazoDerecho.setRotationPoint(-5.0F, 2.0F, 10.0F);
        this.BrazoDerecho.addBox(-3.0F, -2.0F, -12.0F, 4, 12, 4, 0.25F);
        this.BrazoIsquierdo = new ModelRenderer(this, 48, 48);
        this.BrazoIsquierdo.setRotationPoint(5.0F, 2.0F, 0.0F);
        this.BrazoIsquierdo.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, 0.25F);
        this.Cuerpo = new ModelRenderer(this, 16, 32);
        this.Cuerpo.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.Cuerpo.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.25F);
        
        this.bipedBody.addChild(this.Cuerpo);
        this.bipedLeftArm.addChild(this.BrazoIsquierdo);
        this.bipedRightArm.addChild(this.BrazoDerecho);
        this.bipedLeftArm.addChild(this.BrazoIsquierdo);
        this.bipedLeftLeg.addChild(this.PiernaIsquierda);
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
        this.PiernaIsquierda.render(f5);
        this.PiernaDerecha.render(f5);
        this.BrazoDerecho.render(f5);
        this.BrazoIsquierdo.render(f5);
        this.Cuerpo.render(f5);
    }

    /**
     * This is a helper function from Tabula to set the rotation of model parts
     */
    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}

 

Link to post
Share on other sites

You could probably just remove your render() override entirely and the problem may fix itself; you don't seem to be doing anything special and you properly set your model objects as children of the parent's objects, so the parent model can just handle everything on its own. If you don't want to get rid of it, just remove your individual render calls for your objects and call the method's super.

Admittedly though, it's been a while since I've worked with entity models.

  • Confused 1

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

Link to post
Share on other sites
20 hours ago, imacatlolol said:

You could probably just remove your render() override entirely and the problem may fix itself; you don't seem to be doing anything special and you properly set your model objects as children of the parent's objects, so the parent model can just handle everything on its own. If you don't want to get rid of it, just remove your individual render calls for your objects and call the method's super.

Admittedly though, it's been a while since I've worked with entity models.

image.png.f6c0794e7f2daf6a4448a4dde06c9e9c.pngi remove my render() 

Link to post
Share on other sites
3 minutes ago, Itz_Yuseix said:

image.png.f6c0794e7f2daf6a4448a4dde06c9e9c.pngi remove my render() 

this is my item class 
 

package addon.dsm.items;

import addon.dsm.armor.model.ModeloRopas;
import addon.dsm.main.DemonSlayerMain;
import addon.dsm.main.IHasModel;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class DSMRopa1 extends ItemArmor implements IHasModel{
    public DSMRopa1(String name, CreativeTabs tab, ArmorMaterial materialIn, EntityEquipmentSlot equipmentSlotIn) {
        super(materialIn, 1, equipmentSlotIn);
        setUnlocalizedName(name);
        setRegistryName(name);
        setCreativeTab(tab);
        setMaxStackSize(1);
        
        ModItems.ITEMS.add(this);
    }

    @Override
    public void registerModels() {
        
        DemonSlayerMain.proxy.registerItemRenderer(this, 0, "inventory");
    }
    @SideOnly(Side.CLIENT)
    @Override
    public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) 
    {
        if(!itemStack.isEmpty()) 
        {
            if(itemStack.getItem() instanceof ItemArmor) 
            {
                ModeloRopas armorModel = new ModeloRopas(0.25f);
                ModeloRopas armorModelLegs = new ModeloRopas(0.25f);
                
                armorModel.bipedBody.showModel = (armorSlot == EntityEquipmentSlot.CHEST) || (armorSlot == EntityEquipmentSlot.CHEST);
                armorModel.bipedRightArm.showModel = armorSlot == EntityEquipmentSlot.CHEST;
                armorModel.bipedLeftArm.showModel = armorSlot == EntityEquipmentSlot.CHEST;
                armorModelLegs.bipedRightLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET);
                armorModelLegs.bipedLeftLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET);

                armorModel.isSneak = _default.isSneak;
                armorModel.isRiding = _default.isRiding;
                armorModel.isChild = _default.isChild;
                armorModel.rightArmPose = _default.rightArmPose;
                armorModel.leftArmPose = _default.leftArmPose;
                
                armorModelLegs.isSneak = _default.isSneak;
                armorModelLegs.isRiding = _default.isRiding;
                armorModelLegs.isChild = _default.isChild;
                armorModelLegs.rightArmPose = _default.rightArmPose;
                armorModelLegs.leftArmPose = _default.leftArmPose;

                return armorModel;
            }
        }
        
        return null;
    }    
}
 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Ive made it like this, but nothing changed: public static class SoulProvider implements ICapabilitySerializable<INBT> { @CapabilityInject(SoulCap.class) public static Capability<SoulCap> SOUL_CAP; private final LazyOptional<SoulCap> instance = LazyOptional.of(() -> new SoulCap()); @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return cap == SOUL_CAP ? instance.cast() : LazyOptional.empty(); } @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap) { return cap == SOUL_CAP ? instance.cast() : LazyOptional.empty(); } @Override public INBT serializeNBT() { return SOUL_CAP.getStorage().writeNBT(SOUL_CAP, this.instance.resolve().get(), null); } @Override public void deserializeNBT(INBT nbt) { SOUL_CAP.getStorage().readNBT(SOUL_CAP, this.instance.resolve().get(), null, nbt); } }  
    • For attached capabilities to be saved your ICapabilityProvider needs to implement INBTSerializable (or you can use the combination interface ICapabilitySerializable) and it needs to save any capabilities it provides to NBT.
    • It works fine in-game, but when I re-enter the world, all the fields are set to their default values. Its strange because Ive implemented writeNBT and readNBT methods. Also client and server are synchronized, so its not the problem. Capability code:   public class SoulCap { public int parryTimer = 0; public int CATimer = 0; public boolean justParried = false; public boolean rightClicked = false; public boolean leftClicked = false; public double mana = 0; public double maxMana = 10; public HashMap<String, Integer> usedKeyItems = new HashMap<>(); public boolean trySpendMana(double a) { if (mana >= a){ mana -= a; return true; } return false; } public void addMana(double a){ mana += a; if (mana > maxMana) mana = maxMana; } public CompoundNBT getNbt(){ CompoundNBT tag = new CompoundNBT(); tag.putInt("parryTimer", parryTimer); tag.putInt("CATimer", CATimer); tag.putBoolean("justParried", justParried); tag.putBoolean("rightClicked", rightClicked); tag.putBoolean("leftClicked", leftClicked); tag.putDouble("mana", mana); tag.putDouble("maxMana", maxMana); CompoundNBT keyItems = new CompoundNBT(); for (String s : usedKeyItems.keySet()){ keyItems.putInt(s, usedKeyItems.get(s)); } tag.put("usedKeyItems", keyItems); return tag; } public SoulCap setNbt(CompoundNBT nbt){ parryTimer = nbt.getInt("parryTimer"); CATimer= nbt.getInt("CATimer"); justParried = nbt.getBoolean("justParried"); rightClicked = nbt.getBoolean("rightClicked"); leftClicked = nbt.getBoolean("leftClicked"); mana = nbt.getDouble("mana"); maxMana = nbt.getDouble("maxMana"); CompoundNBT keyItems = nbt.getCompound("usedKeyItems"); for (String s : keyItems.keySet()){ usedKeyItems.put(s, keyItems.getInt(s)); } return this; } public static class SoulProvider implements ICapabilityProvider { @CapabilityInject(SoulCap.class) public static Capability<SoulCap> SOUL_CAP; private final LazyOptional<SoulCap> instance = LazyOptional.of(() -> new SoulCap()); @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return cap == SOUL_CAP ? instance.cast() : LazyOptional.empty(); } @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap) { return cap == SOUL_CAP ? instance.cast() : LazyOptional.empty(); } } public static class SoulStorage implements Capability.IStorage<SoulCap> { @Override public INBT writeNBT(Capability<SoulCap> capability, SoulCap soulCap, Direction side) { return soulCap.getNbt(); } @Override public void readNBT(Capability<SoulCap> capability, SoulCap soulCap, Direction side, INBT nbt) { soulCap.setNbt((CompoundNBT)nbt); } } } Registering:   @Mod("soul") @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public class Soul { // //various stuff // @SubscribeEvent public static void setup(final FMLCommonSetupEvent event) { CapabilityManager.INSTANCE.register(SoulCap.class, new SoulCap.SoulStorage(), () -> new SoulCap()); } } Attaching: @Mod.EventBusSubscriber public class CapabilityEvents { @SubscribeEvent static void playerCapability(AttachCapabilitiesEvent<Entity> event){ if (event.getObject() instanceof PlayerEntity) { event.addCapability(new ResourceLocation(Soul.id, "soul"), new SoulCap.SoulProvider()); } } }  
    • https://minecraft.fandom.com/wiki/Tutorials/Creating_a_resource_pack#Animation_Properties
    • you will need: a custom block (your crafting table block) a custom WorkbenchContainer, you need to overwrite the stillValid method and if you want you can change some vanilla logic  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.