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[SOLVED] [1.12.2] Modifying player capabilities for offline players?


Differentiation
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How is JSON applicable at all here? Capabilities use NBT...

You can probably do something similar to what SaveHandler#readPlayerData does. You can't use it directly, because it requires an EntityPlayerMP. Then you can modify the data and save it back. Note however that you need to take to only do this if the player isn't logged in or your changes will go away.

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3 hours ago, diesieben07 said:

How is JSON applicable at all here? Capabilities use NBT...

You can probably do something similar to what SaveHandler#readPlayerData does. You can't use it directly, because it requires an EntityPlayerMP. Then you can modify the data and save it back. Note however that you need to take to only do this if the player isn't logged in or your changes will go away.

I mean, it isn't necessarily capabilities that I'm trying to store, it's just raw data (some boolean, integer variables, etc.) and that's what I meant by using JSON.

 

So the way I currently do it is make a temporary entry in my JSON file for offline player. Then when they log on, I move the values to NBT (the player capability class) and remove the JSON entry.

Edited by Differentiation
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