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Minecraft Modded Server jar doesn't like having more Memory...


Misterboy64

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Hi there!
I met a serious problem with the Minecraft server making, happens either way on the vanilla too...
I choosed this site because Forge is the only one that can help out with this mess between MC and Mods....and server i suppose, since you did even the explicit Jar file for modded servers...right?
Here's the deal: i did as MC hinted me to, which, make a text file containing the code to expand the server's ram, rename the file from .txt to .bat and use the batch file instead of the jar one.
Cool right?.....nope....not cool...
No matter what version, what type and how setted up my MC is, my friend can't connect at all in my MC hosted server running FROM a .bat file

NOTES FOR THE Server.Proprieties.txt file:
Ip its not the problem at all, i can have it different as many ways as i want, but .bat files don't care about it
doesn't matter if i set the server ONLINE or OFFLINE, its a local IP andress made with HAMACHI, an external server hoster that helps you deal with IP's problems, good way to bypass the "router login" of your connection,
No, we're not SPs, we bought MC from the ancient years they came, we are premium users as MC protected servers aren't a problem to us, so, we don't have anything about hacking or any hacked client in the mod list (OptiFine its a modification of the quality of MC, not a support of the human body whatsoever)
My computer runs the server, as the same computer runs my MC account, but i never heard about conflicts between owners and servers.
the only leech that litterally blows everything about this system is......THE PORT ANDRESS....
Yup, that's the problem, which....i just can't modify it....seriously I'M both the hoster AND the server! its like the Jar file can't say openly the server when i run the Bat file
so, i can run the server normally with the classic Jar file....but RAM goes CAM (Casual Access Memory), since the BAT file can work just for the LAN....or just to myself...*pun intended*
i can't manage anymore running a server on low memory, since my friend struggles to get in because it has a laptop (not really much for a modded MC, but miracle wants to make it work....damn)
So, if you have any ideas of bypassing the extension of memory without batching a file [ O O O O -]
or....smashing my head for managing to bypass the Port Access, or the 5 stupid numbers, the 25565 demon..... [ O O O O O ]
i'll leave the full code of the modded server's proprieties
 

#Minecraft server properties
#Sat Dec 14 14:58:01 CET 2019
spawn-protection=16
max-tick-time=60000
query.port=25565
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=1
broadcast-console-to-ops=true
enable-query=true
player-idle-timeout=0
difficulty=3
spawn-monsters=true
op-permission-level=4
pvp=true
snooper-enabled=true
level-type=FLAT
hardcore=false
enable-command-block=true
max-players=2
network-compression-threshold=256
resource-pack-sha1=
max-world-size=29999984
server-port=25565
debug=false
server-ip=
spawn-npcs=false
allow-flight=false
level-name=world
view-distance=10
resource-pack=
spawn-animals=false
white-list=false
generate-structures=true
online-mode=false
max-build-height=256
level-seed=
prevent-proxy-connections=false
motd=A Minecraft Server modded one
enable-rcon=false

 

Edited by Misterboy64
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I'm not 100% of what you're saying because you don't appear to be using English as I understand it.

It sounds like you're using Hamachi and trying to set your server to use a specific port that Hamachi opens?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Due to your grammatical mistakes and large usage of colloquial terms, other people on this forum (including myself) are having difficulties in understanding your problem. Please try rephrasing.

 

Please define “cannot connect to your server”. What is the exact error message the game displayed?

Can your friends ping your server?

Have you tried starting the server from command line and set the RAM size with an argument?

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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  • 2 weeks later...

I apology for my english because i'm italian motherlanguage, but i'll try to be clear as i can
When i start the server that ends like Jar, it works normally just fine
now i don't know what EXACT error message appears when i use the Bat file, but the point that i don't understand is how a Bat file can't work like the Jav a one?

Replying to DaemonUmbra: exactly, i'm using a hamachi host to make a server that works, since doing it from my router settings doesn't  work at all, not even the jar server
so i'm basically forced to use the jar server and hamachi in order to make work the hosting, i can't find an answer of how my bat file don't work like the server, i mean yeah, the bat works fine and all, but when it says its online it can't do anything but open the server along with it and not connecting any other playes

Replying to DavidM: the "cannot connect to your server" is litterally written on the MC screen when it makes you disconnect, or just simply "Disconnected" and about the other question; no, i CAN'T start the server from command line and set the RAM size because when i open the jar server it goes straight onto starting it, not giving time or a pause from giving me a command to it, and the Bat server does it too, and on top of that the main problem that i can't just fix is the port.

Server.bat

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If it's a specific port that Hamachi opens, start Hamachi then set the port in server.properties before you start the server

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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so wait, the port that hamachi does its different from the minecraft? do you mean that i need to find the hamachi's port forwarding? if yes, help me find it
because in the server.properties the port its the 25565 as said, but even if my friend puts the [IP Here]:25565 doesn't work neither

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