Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.15.1] GUI Background multiple textures


Recommended Posts

How I can use multiple texture locations while drawing gui elements. I know how to use only one texture. Please be tolerant Im trying to learn something new.


    protected void drawGuiContainerBackgroundLayer(final float partialTicks, final int mouseX, final int mouseY) {
        RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);

        int startX = this.guiLeft;
        int startY = this.guiTop;
        this.blit(startX, startY, 0, 0, this.xSize, this.ySize);

        this.blit(x, y, u, v, width, height);

		// How can i draw another element here using other texture than "BACKGROUND_TEXTURE"


Edited by Maciej916
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.