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[1.15.1] GUI Background multiple textures


Maciej916
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How I can use multiple texture locations while drawing gui elements. I know how to use only one texture. Please be tolerant Im trying to learn something new.

 

    @Override
    protected void drawGuiContainerBackgroundLayer(final float partialTicks, final int mouseX, final int mouseY) {
        RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
        getMinecraft().getTextureManager().bindTexture(BACKGROUND_TEXTURE);

        int startX = this.guiLeft;
        int startY = this.guiTop;
        this.blit(startX, startY, 0, 0, this.xSize, this.ySize);

        this.blit(x, y, u, v, width, height);

		// How can i draw another element here using other texture than "BACKGROUND_TEXTURE"
      
    }

 

Edited by Maciej916
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