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[1.15.1] Get fluid texture from FluidStack


Maciej916
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10 hours ago, diesieben07 said:

You can use Fluid#getBlockState to get the corresponding block state for a fluid. Then you can render that block state.

Or render the fluid state you already have with BlockRendererDispatcher#renderFluid (func_228794_a_)

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  • 2 weeks later...

Something like this?

private static TextureAtlasSprite getStillFluidSprite(FluidStack fluidStack) {
        Fluid fluid = fluidStack.getFluid();
        FluidAttributes attributes = fluid.getAttributes();
        ResourceLocation fluidStill = attributes.getStillTexture(fluidStack);
        return Minecraft.getInstance().getTextureGetter(PlayerContainer.LOCATION_BLOCKS_TEXTURE).apply(fluidStill);
}

 

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