Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Is this even legit under EULA?


kwpugh
 Share

Recommended Posts

Hello Fellow Modders,

 

I got a cold call from someone representing a new Minetale server using the Minertale API.  Telling me I can make money by selling my mod items from shops to players on their server.

 

I told them I was interested in that, since this is a fun hobby, but got me thinking whether the practice is even legal under Mojang's EULA.

 

Anyone know the scoop on this Minetale API?

 

Regards.

Link to comment
Share on other sites

Link to their site, for reference: http://minetaleapi.com/

 

Just based on what I'm seeing there, I think its more donation based then strictly "buy things for real money" but its hard to tell.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • This doesn't make any sense. There is no stack here.
    • Hello, Sorry for writing back again but despite several attempts I did not manage to change/create the tags. They always have the value 0.0 here's my code: package net.the_goldbeards.lootdebugs.Items.Weapons.Drills; import net.minecraft.core.BlockPos; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.chat.Component; import net.minecraft.network.chat.TextComponent; import net.minecraft.network.chat.TranslatableComponent; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.tags.Tag; import net.minecraft.util.Mth; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.*; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.item.enchantment.Enchantment; import net.minecraft.world.level.ItemLike; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.TorchBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.Tags; import net.the_goldbeards.lootdebugs.util.ModSounds; import net.the_goldbeards.lootdebugs.util.ModTags; import org.jetbrains.annotations.Nullable; import java.util.List; public class DrillsItem extends Item { @Override public int getItemStackLimit(ItemStack stack) { return 1; } public DrillsItem(Properties pProperties, float FUELAMMOUNT) { super(pProperties); ItemStack pStack = new ItemStack(this); pStack.getOrCreateTag().putFloat("lootdebugs.drillfuel", FUELAMMOUNT); } @Override public InteractionResult useOn(UseOnContext pContext) { ItemStack pStack = new ItemStack(pContext.getPlayer().getItemInHand(pContext.getHand()).getItem()); pStack.getOrCreateTag().putFloat("lootdebugs.drillfuel", 12f);//Debug return InteractionResult.PASS; } @Override public void appendHoverText(ItemStack pStack, @Nullable Level pLevel, List<Component> pTooltipComponents, TooltipFlag pIsAdvanced) { Float val = pStack.getOrCreateTag().getFloat("lootdebugs.drillfuel"); pTooltipComponents.add(new TextComponent(val.toString())); } }   Thanks
    • Just a gradle plugin that can use yarn mapping for forge developing
    • Well, it's ok. Caused by the modid shouldn't include "-". Replaced with "_"
    • You registered something to the event bus, but it has no event handler methods. So nothing happens. Use OverlayRegistry to add something to the HUD.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.