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[1.15.1] synchronizing a capability to a client


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I have a PlayerEntity capability and a packet class for updating that capability in clients that is sent by the server on player login. I also have a method that listens to PlayerTickEvent and removes items from PlayerEntitys' inventories if a field that they have (SoulWeapons.WeaponType weaponType) is null. When I enter a world, set the field to a non-null value, and reconnect, my capability fields are reset and the items are removed on the client side (they are still in the inventory and I can drop them, but their slots are blank), but the server has the correct information. Is the issue with my PlayerEvents? Also, are PlayerLoggedInEvent, PlayerChangedDimensionEvent and Clone server-side, client-side, or common?

 

edit: Never mind this post. I forgot to assign the field values in the encode method of my packet class.

Edited by transfarmer
issue resolved
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