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(SOLVED) [1.14.4] Get Biome of targeted Block


MineModder2000

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I am using the event.getWorld().getBiome() method for RightClickItem Event. It takes a position as a parameter. If I use event.getPos() I get the position the player is standing in, but I want the position of the block being targeted, if possible. 

 

- Thanks. 

Edited by MineModder2000
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15 hours ago, diesieben07 said:

RightClickItem is specifically for the case where no block is targeted. Use RightClickBlock for the case where a block is right-clicked.

I should've specified, I want this check to happen when the player is holding an item, so the RightClickItem event is what I want cancelled when the block is in the wrong biome. It actually doesn't work that bad the way I have it, it would just be better if it was based on the targeted block rather than the block the player is on. 

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You can use Minecraft#objectMouseOver. You can also look at the ray trading that the debug overlay does to show you your targeted block and block (at a surprisingly far range)

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Okay so the BlockRayTraceResult constructor takes the following : Vec3d, Direction, BlockPos, Boolean. I think I got the correct Vec3d and Direction, but I am not sure how to get the targeted Block, so I can get it's position. 

 

 @SuppressWarnings("deprecation")
	@SubscribeEvent
    public void rightClickItem(RightClickItem event) {
    	
    	BlockRayTraceResult result;
    	
    	result = new BlockRayTraceResult(event.getEntityPlayer().getLookVec(), event.getFace(), event.getPos(), false);
    	
    	if ((event.getEntityPlayer().getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE ||
    		event.getEntityPlayer().getHeldItemMainhand().getItem() == Items.WATER_BUCKET) &&
    	    (!event.getWorld().getBiome(result.getPos()).toString().contains("River"))) {
    		
    			event.setCanceled(true);
    	}
    }
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...You have to run a ray trace. Take the existing client side code, copy it, and put it where you need it (common code).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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I'm not sure what you need docs for to copy-paste a function.

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Some examples of code that do raytracing:

- debug overlay’s targeted block

- throwable entity’s update code (before it calls onImpact)

- Minecraft’s code that’s sets objectMouseOver 

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1 hour ago, MineModder2000 said:

what existing client side code?

 

This:

12 hours ago, Cadiboo said:

Minecraft#objectMouseOver.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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47 minutes ago, Draco18s said:

 

This:

 if (this.leftClickCounter <= 0 && !this.player.isHandActive()) {
         if (leftClick && this.objectMouseOver != null && this.objectMouseOver.getType() == RayTraceResult.Type.BLOCK) {
            BlockRayTraceResult blockraytraceresult = (BlockRayTraceResult)this.objectMouseOver;
            BlockPos blockpos = blockraytraceresult.getPos();
            if (!this.world.isAirBlock(blockpos)) {
               Direction direction = blockraytraceresult.getFace();
               if (this.playerController.onPlayerDamageBlock(blockpos, direction)) {
                  this.particles.addBlockHitEffects(blockpos, blockraytraceresult);
                  this.player.swingArm(Hand.MAIN_HAND);

 

I don't understand this code, objectMouseOver is not set anywhere in the class, so how is it being used? 

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1 hour ago, Cadiboo said:

Some examples of code that do raytracing:

- debug overlay’s targeted block

- throwable entity’s update code (before it calls onImpact)

- Minecraft’s code that’s sets objectMouseOver 

 

I tried to implement the code from debug overlay :

 

RayTraceResult result;
    	BlockPos blockpos = null;
    	
    	result = event.getPlayer().func_213324_a(20.0D, 0.0F, true);
    	
    	if (result.getType() == RayTraceResult.Type.BLOCK) {
    		
            blockpos = ((BlockRayTraceResult)result).getPos();
    	}
    	
    	if ((event.getPlayer().getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE ||
    		event.getPlayer().getHeldItemMainhand().getItem() == Items.WATER_BUCKET) &&
    	    (!event.getWorld().getBiome(blockpos).toString().contains("River"))) {
    		
    			event.setCanceled(true);
    	}

 

But its still going by the block that the player is standing on, not looking at. 

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On 1/22/2020 at 1:19 AM, MineModder2000 said:

its still going by the block that the player is standing on

Are you sure that you are getting the correct BlockPos? You are searching with up to a 20 block range. What happens if the BlockPos is null?

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1 hour ago, MineModder2000 said:

If it's null the game crashes. 

You should fix that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, MineModder2000 said:

Well it's never naturally null

What if you’re not looking at a block...

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