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[1.15.2] Entites Spawn as pigs


plugsmustard
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You create EntityType instances for all your entities in drmdgg.marijuanacraft.init.Entities. You do so in a static initializer, which is not correct, registry entries must be created in their appropriate registry event. Apart from that, you never register these EntityType instances, so they are not valid. Regardless you use them to create your spawn egg items, which means they point to invalid entities.

 

You then register your entities using DeferredRegister in drmdgg.marijuanacraft.util.Registries. You never use these to create spawn eggs.

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17 hours ago, diesieben07 said:

You create EntityType instances for all your entities in drmdgg.marijuanacraft.init.Entities. You do so in a static initializer, which is not correct, registry entries must be created in their appropriate registry event. Apart from that, you never register these EntityType instances, so they are not valid. Regardless you use them to create your spawn egg items, which means they point to invalid entities.

 

You then register your entities using DeferredRegister in drmdgg.marijuanacraft.util.Registries. You never use these to create spawn eggs.

so I should be deleting that entire class? and just work with deferredRegister?

 

how do I do this with spawn eggs?

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3 hours ago, diesieben07 said:

DeferredRegister and vanilla spawn eggs are a bit problematic currently, because items are registered before entities.

so how should i be doing it?

 

and should i bother using the "Entities" class, which has all the world spawn and spawn eggs(that dont work)

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These two topics also describe this issue

 

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7 minutes ago, diesieben07 said:

You either have to write your own spawn egg code which uses suppliers or use the traditional registry events.

Either write your own better code or use the same hack that’s been used for ages of creating your entity type in the item event that is incompatible with dynamically reloading registries. I would definitely go with the former.

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4 minutes ago, diesieben07 said:

Yeah, this is actually pretty easy to do by extending SpawnEggItem. Pass null to the constuctor and overide getType to use a supplier instead of the typeIn field.

Any reason why Forge doesn’t patch in another constructor the way it does for fluids (or maybe it’s buckets?)

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16 minutes ago, diesieben07 said:

Probably because nobody has made  PR yet.

That sounds like it needs to be done then.

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