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How to rotate z-axsis


DJ1TJOO

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Because Minecraft does not distinguish between North/South as being distinct from East/West with regards to models.

The only way to do what you want is to rotate on both X and Y.

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Just now, Draco18s said:

Because Minecraft does not distinguish between North/South as being distinct from East/West with regards to models.

The only way to do what you want is to rotate on both X and Y.

I've tried but it doesn't seem to work setted y: 90 and x to the z rotation I wanted didn't work

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Vanilla blockstates don't allow a rotation around the Z axis at all.  It's doable with Forge blockstates, but you should avoid using those in 1.14.4, and you can't use them at all in 1.15.x.

 

As for a rotation around the Z axis: you actually don't need it, as long as your unrotated model faces along the Z axis (i.e. the default facing is either north or south).  If that's the case, you can get any of the six rotations with a single rotation around either the X or Y axis.

 

Example: https://github.com/TeamPneumatic/pnc-repressurized/blob/1.14/src/main/resources/assets/pneumaticcraft/blockstates/aphorism_tile.json

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2 minutes ago, desht said:

Vanilla blockstates don't allow a rotation around the Z axis at all.  It's doable with Forge blockstates, but you should avoid using those in 1.14.4, and you can't use them at all in 1.15.x.

 

As for a rotation around the Z axis: you actually don't need it, as long as your unrotated model faces along the Z axis (i.e. the default facing is either north or south).  If that's the case, you can get any of the six rotations with a single rotation around either the X or Y axis.

 

Example: https://github.com/TeamPneumatic/pnc-repressurized/blob/1.14/src/main/resources/assets/pneumaticcraft/blockstates/aphorism_tile.json

how do I unrotate the z axsis?

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1 minute ago, DJ1TJOO said:

how do I unrotate the z axsis?

No clue what you mean by that, sorry.

 

Edit: if you're referring to the "unrotated model" I mentioned, what I mean by that is the model data as loaded from JSON, or OBJ, or wherever.  Have the default facing be along the Z axis, and you can get all six orientations with one rotation about X or Y.

Edited by desht
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Another useful example is any vanilla rotatable block (furnace/dispenser/etc.).  If you inspect the models for those in your IDE, you'll see they all ultimately use block/cube, and block/cube defines the #front texture as the north face of the (unrotated) block.

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2 minutes ago, DJ1TJOO said:

So my model is against a wall so I should put it on the west or east side correct? Instead of on the north side

Again, don't know what you mean. Why would it being against a wall have any effect on anything?  Just have the model face north or south.

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