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[1.14.4] World Type / Generation


MineModder2000

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Trying to make a new world type that will eventually have custom generation and biomes. For now however, I am just trying to get the base code to work, by making a pass through world type that is the same as vanilla overworld. This is what I see done in the dimension / world type mods on Curse, but I am getting the posted stack trace. Please help, thanks.

Edited by MineModder2000
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Post your full code, preferably as a GitHub repository.

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1 hour ago, MineModder2000 said:

I looked at the Biome's O Plenty GitHub and copied their implementation.

Glad it's working, but please keep in mind that Biomes O' Plenty's current copyright license doesn't allow this if you intend to distribute your mod.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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5 minutes ago, imacatlolol said:

Glad it's working, but please keep in mind that Biomes O' Plenty's current copyright license doesn't allow this if you intend to distribute your mod.

I copied how they did it, not any of their specific code itself. My world type currently generates the same as vanilla, I just learned how to link the classes together from BOP's source code.

Edited by MineModder2000
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2 minutes ago, MineModder2000 said:

I copied how they did it, not any of their specific code itself. My world type currently generates the same as vanilla, I just learned how to link the classes together from BOP's source code.

Ah okay, I misunderstood, no worries.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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