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[1.15.2] Multiple recipes for one item


Maciej916
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Hello Im trying to generate json recepies by using Receipe Provider and everything is working fine but when I want to add another recipe for same item is show "Duplicate recipe..." error. I want to add crafting and smelting recipe and second one will throw duplicate error.

 

Im just started to use this method so probably it's easy to fix.

    protected void registerRecipes(Consumer<IFinishedRecipe> consumer) {
        ShapedRecipeBuilder.shapedRecipe(ModItems.COPPER_INGOT.get(), 9)
                .patternLine("x  ")
                .key('x', ModBlocks.COPPER_BLOCK.get())
                .setGroup(MODID)
                .addCriterion("item", InventoryChangeTrigger.Instance.forItems(ModBlocks.COPPER_BLOCK.get()))
                .build(consumer);

        CookingRecipeBuilder.smeltingRecipe(Ingredient.fromItems(ModBlocks.COPPER_ORE.get()), ModItems.COPPER_INGOT.get(), 0.6f, 200)
                .addCriterion("item", InventoryChangeTrigger.Instance.forItems(ModBlocks.COPPER_ORE.get()))
                .build(consumer);
    }

 

Error:

Caused by: java.lang.IllegalStateException: Duplicate recipe indreb:copper_ingot

 

Edited by Maciej916
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8 minutes ago, Choonster said:

Use the build overload that takes a ResourceLocation argument to change the name of the generated recipe.

Thank you it worked :)

 

        CookingRecipeBuilder.smeltingRecipe(Ingredient.fromItems(ModBlocks.COPPER_ORE.get()), ModItems.COPPER_INGOT.get(), 0.6f, 200)
                .addCriterion("item", InventoryChangeTrigger.Instance.forItems(ModBlocks.COPPER_ORE.get()))
                .build(consumer, new ResourceLocation("copper_ingot_smelting"));

 

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1 hour ago, Maciej916 said:

Thank you it worked :)

 


        CookingRecipeBuilder.smeltingRecipe(Ingredient.fromItems(ModBlocks.COPPER_ORE.get()), ModItems.COPPER_INGOT.get(), 0.6f, 200)
                .addCriterion("item", InventoryChangeTrigger.Instance.forItems(ModBlocks.COPPER_ORE.get()))
                .build(consumer, new ResourceLocation("copper_ingot_smelting"));

 

 

That code creates the recipe in the minecraft namespace, you should use your mod ID as the namespace of the ResourceLocation (i.e. call the two-argument overload of the ResourceLocation constructor).

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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On 2/2/2020 at 2:40 PM, Choonster said:

 

That code creates the recipe in the minecraft namespace, you should use your mod ID as the namespace of the ResourceLocation (i.e. call the two-argument overload of the ResourceLocation constructor).

Oh didn't know about that ty again

new ResourceLocation(MODID,"...")

 

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