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[1.15.2] Rendering transparent block on top of normal block


Yanny7
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Hi, when I render transparent block on this lit furnace, it renders darker from side of furnace. But it looks horrible. It is possible to somehow get rid of this?

 

Example:

1955289714_Snmkaobrazovkyz2020-02-0819-53-16.png.81c38603f937f431cd5eb25aff054148.png

 

Block:

public class ChimneyBlock extends Block {
    protected static final VoxelShape SHAPE = Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 16.0D, 13.0D);

    public ChimneyBlock(Properties properties) {
        super(properties);
    }

    @SuppressWarnings("deprecation")
    @Override
    public boolean isTransparent(BlockState state) {
        return true;
    }

    @SuppressWarnings("deprecation")
    @Override
    @Nonnull
    public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
        return SHAPE;
    }
}

 

Register:

Block.Properties chimneyProperties = Block.Properties.create(Material.ROCK).harvestLevel(ItemTier.STONE.getHarvestLevel()).harvestTool(ToolType.PICKAXE).
        hardnessAndResistance(2, 2).variableOpacity();
registry.register(new ChimneyBlock(chimneyProperties).setRegistryName(MODID, "chimney"));
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On 2/9/2020 at 5:58 AM, Yanny7 said:

Hi, when I render transparent block on this lit furnace, it renders darker from side of furnace. But it looks horrible.

I can’t see what you mean, could you please post another picture?

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On 2/8/2020 at 1:58 PM, Yanny7 said:

it renders darker from side of furnace. But it looks horrible.

No, I don’t think it looks bad at all. It looks proper, if you mean that the base block of your chimney has a shadow. It would, if the flame light is coming from the furnace that is over an edge, the light would cast a shadow at the very base. Is this what you are referring to as “looks horrible”?

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1 hour ago, devguydan said:

No, I don’t think it looks bad at all. It looks proper, if you mean that the base block of your chimney has a shadow. It would, if the flame light is coming from the furnace that is over an edge, the light would cast a shadow at the very base. Is this what you are referring to as “looks horrible”?

Yes, the furnace is too bright, but chimney base is too dark. I know that this can be as light behind edge but still, whole block is bright. But maybe this is default vanilla behavior.

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Oh, I get it. You may be able to “fix” this by disabling AO in your chimney block model. It’s going to look bad on anything that’s not a furnace then though.

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    • You must pass your ModID to @EventBusSubscriber unless it is on your @Mod class. Is the event called? Does it do the correct thing?
    • it worked, thank you so much
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