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[1.14.4] Detect player using an item with default functionality


A Soulspark

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Is it possible to detect when a player has used any item with its normal functionality (e.g. right-clicking with a Carrot on a stick, or right-clicking with an axe on logs to strip them)?

I tried PlayerInteractEvent.RightClickItem, PlayerInteractEvent.RightClickBlock, as well as LivingEntityUseItemEvent, to no avail. They either don't fire (like LivingEntityUseItem) or don't behave as I intended (the PlayerInteract ones)

 

[+] If it helps, the reason why I want this functionality is to implement a kind of extra enchantment, similar to Unbreaking, which prevents durability loss for a set amount of uses. So every time you use the item, it makes sure it's unbreakable until the enchantment runs off. By the way, if you have a better idea about how to prevent an item's durability loss, without using the Unbreakable tag, please let me know.

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