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[1.15.2] Check if a entity is in panic, how?


DragonITA

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Have you looked at how vanilla animals (e.g. pig or sheep) do it?

 

Mob entities (which include animals) have goals, which are registered and run by the entity's GoalSelector object.  Every mob entity has a goal selector, which is public, and the goal selector has a getRunningGoals() method to get all of the currently-active goals.  Take a look at e.g. PigEntity and find the obviously-named goal which controls panic behaviour. That should be all the info you need.

 

It might actually be simpler just to check that the animal has a non-null getRevengeTarget()... depends on how much control you want over the process.  An animal can have a revenge target but not have a running panic goal if it can't find somewhere to flee to, for example.

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15 hours ago, DragonITA said:

@desht, wow, thanks a lot! I simply cant see the Vanilla code, but thank for your help!

If you can't view vanilla code from your IDE, get that fixed ASAP. It's absolutely critical to be able to see how vanilla and Forge code does stuff, not to mention being able to set debugging breakpoints. 

Edited by desht
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4 hours ago, DragonITA said:

What is ASAP?

 

As Soon As Possible

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  • 4 weeks later...
On 2/19/2020 at 6:33 PM, desht said:

If you can't view vanilla code from your IDE, get that fixed ASAP. It's absolutely critical to be able to see how vanilla and Forge code does stuff, not to mention being able to set debugging breakpoints. 

So, with the school i not have much time, but i tried to do what i can. I searched a lot about streams and optional, and this is what i actually have:

 

https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/entities/UnicornEntity.java#L45

 

Now it say me that the optional was empty, i really not know why, as my entity walk, look me, if i attack it it flee (The panic), etc…. So i need help. I have done all what i have can do in the Java basic side, but i think that this was a problem more related to modding as Java basic. I have see the Vanilla of getRunningGoals, so normally it should work, so why it don‘t work?

Edited by DragonITA

New in Modding? == Still learning!

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12 hours ago, loordgek said:

return entity.goalSelector.getRunningGoals().anyMatch(prioritizedGoal -> prioritizedGoal.getGoal().getClass() == TargetGoal);

 

@loordgek, thanks for replying! I not am a expert in Java, but it always return false. It not should be the case. I am trying to make a animation if the entity was attacked and the Panic Goal was activated, i kill all my entity (i not have add a regular spawn) and attack the entity, but the Logger always say me that it was false, but i attacked the entity, so it can‘t be was false (as it run in a random position, so it was false), so i not understand why it was always false.

New in Modding? == Still learning!

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I think it's a Mojang problem, or am I using it wrong? Because otherwise it's impossible to get a goal, and the function «getRunningGoals()» is also useless

On 2/19/2020 at 5:56 PM, desht said:

It might actually be simpler just to check that the animal has a non-null getRevengeTarget()... depends on how much control you want over the process.  An animal can have a revenge target but not have a running panic goal if it can't find somewhere to flee to, for example.

@desht, my entity extends Agreableentity, like a pig, and i don‘t think that a passive entity has a revengetarget.

New in Modding? == Still learning!

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