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DragonITA

[1.15.2] How to make occasionally animations?

By DragonITA, February 19, 2020 in Modder Support

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DragonITA    12

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Posted February 19, 2020

Hello, first i cant see the Vanilla Code, second: How i can make occasionally animations. Example: A horse will occasionally make a special animation, how i can imitate it?

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Cadiboo    365

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Posted February 19, 2020
3 hours ago, DragonITA said:

i cant see the Vanilla Code

Fix this, you really need to be able to see the vanilla code for modding. If you have trouble with it ask for help.

 

3 hours ago, DragonITA said:

A horse will occasionally make a special animation, how i can imitate it?

Look at the horse code. It’s probably something like a timer in the entity + setting rotations in the Renderer based on that timer.

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DragonITA    12

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Posted February 19, 2020

I fixed it, buit where need i to see? In the setLiving or setRotate function?

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Cadiboo    365

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Posted February 19, 2020

Look at usages of both and gain a good understanding of what they’re used for and their differences

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DragonITA    12

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Posted February 24, 2020

Still dont understand. Bump

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poopoodice    117

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Posted February 25, 2020
On 2/25/2020 at 6:23 AM, DragonITA said:

Still dont understand. Bump

I'm pretty sure the animations are basically the rotations and the movements of the boxes of the entity model according to their statue.

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DragonITA    12

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Posted February 26, 2020

I have tried to make normal animations and it work, but i don‘t know how to make a occasionally animations.

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DragonITA    12

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Posted March 20, 2020

So, i see the HorseModel class, but with see the functions and variables i still don‘t understand because the mappings was not so advanced. So i bump: Why setLivingAnimations actually exist?

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DragonITA    12

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Posted March 20, 2020 (edited)

When i for example see the FoxModel class, i can‘t make the difference.

Edited March 21, 2020 by DragonITA
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DragonITA    12

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Posted March 21, 2020

Ok, what method need i to use?

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